Release date:2019

Duration:14 h 01 m

Author:Joe Baily

Skill level:Beginner

Language:English

Exercise files:Yes

Blender 2.8 The Modelling Guide

Welcome to this course on how to create 3D assets using blender version 2.8. This course focuses on the modelling aspect of blender. By the end of this course you will know how to….

Navigate the 3D viewport with confidence

Build up a 3D scene and successfully render images of your scene

Master block modelling as a means of turning primitive objects into creations like rocket ships or vehicles

Edit a base object into any form you wish using blenders modelling toolkit

Speed up your workflow with the non destructive modifier stack

001 – Welcome To The Course 002 – How Is The Course Structured 003 – How To Ask Great Questions 004 – How to Download Blender 005 – The Facebook Community 006 – Section Two Introduction 007 – Selecting Objects 008 – Create Or Delete Objects 009 – Naming Objects 010 – Navigating The 3D Viewport 011 – Selection Tools 012 – What Are Transforms 013 – Transforms The Location 014 – Transforms The Rotation 015 – Transforms The Scale 016 – Transforms The Scale Cage 017 – 2D Views 018 – Perspective And Orthographic 019 – Challenge Simple Scene 020 – Appended Duplicates 021 – Introduction To Edit Mode 022 – Linked Duplicates 023 – Snapping In Increments 024 – Snapping To Objects 025 – Outliner Filters 026 – Challenge Create A Mock City 027 – Rendering An Image 028 – Collections 029 – Visibilty And Seolection In The Outliner 030 – Hiding Objects In The Viewport 031 – Challenge Render Multiple Images 032 – Lock Axis 033 – The Pivot Point 034 – The Object Origin 035 – Transform Orientations 036 – Create An Orientation 037 – Joining Objects 038 – Parent Child Relationship 039 – Challenge Create A Mock Solar System 040 – Section Three Introduction 041 – Viewport Overlays 042 – What Is Geometry 043 – What Is Geometry 2 044 – Methods Of Selection 045 – The Three Faces Of Blender 046 – The Extrude Tool 047 – The Operator Panel 048 – Challenge Create A Block Human With The Extrude Tool 049 – Why Some Tools Wont Be Covered 050 – The Inset Tool Part One 051 – The Inset Tool Part two 052 – The Bevel Tool 053 – Appending Objects 054 – Linking Files 055 – Making Proxies 056 – Making Objects Local 057 – Applying Transforms And The Effect On Tools 058 – Clearing Transforms 059 – Using The Inset And Extrude Tools Challenge 060 – The Loop Cut Tool 061 – The Limitations Of The Loop Cut Tool 062 – The Wonderful Subdivide tool 063 – Deleting And Dissolving Geometry Part One 064 – Using The Knife Tool 065 – Using The Knife Tool For Topology 066 – Reference Material 067 – Using The Poly Build Tool 068 – Connecting Verticies With The Edge Fill Tool 069 – Filling In The Faces 070 – Grid Fill 071 – A Little Tip On Using The Grid Fill 072 – The Smooth Tool 073 – Build A Bridge For Edge Loops 074 – Lets Spin Some Glass 075 – The Half Time Challenge 076 – Build The Base Room 077 – The Object Context Menu 078 – Some Basic Materials 079 – The Chair 080 – The Table 081 – The Plate 082 – Shiny Shiny Glass 083 – The Fork And Using An Object You Already Have 084 – Use The Fork! 085 – A Vase To Finish 086 – Append The Tables And Chairs 087 – Organising The Scene Into Collections 088 – Appending The Rest 089 – Render Scene With Eevee 090 – Render Scene With Cycles 091 – Section Five Introduction 092 – Lightning Fast View Changes 093 – Arise Sir Operator Panel 094 – The Hidden Tools Settings 095 – Separating Geometry 096 – Merge Geometry 097 – The Shear Tool 098 – The Push Pull Shrink Fatten 099 – The Edge Slide Tool 100 – The Vertex Slide Tool

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