Release date:2019

Author:Martin Klekner

Skill level:Beginner

Language:English

Exercise files:Yes

Early Access

This course is now available in early access state, with 15% discount.

That means you can get access to the first chapters immediately and start learning. We will finish the missing lessons in the meantime and add them to the course in the next few weeks.

To claim your discount, enter the code EARLYPAINT at the checkout page.

This discount will only be available during the early access phase, until the rest of the course is online.

So grab it while it’s hot!

Everything you need to learn about PBR Texturing in one place.

This online course will teach you everything that is important to get started with PBR texturing in Substance Painter.

All the crucial fundamental principles, tools, settings and workflows are explained step by step and easy to understand, in concise lessons with practical exercises.

You will also learn a full Blender to Substance Painter pipeline to bring your 3d model textures to a whole new level.

No need for gathering online videos from different sources to get started.

This course includes 100+ videos with 8+ hrs of running time.

Chapter 01 – Getting Started 01_welcome_to_course 05_texture_maps 06_baked_mesh_maps 07_what_is_PBR 08_register_and_download

Chapter 02 – Preparing the 3D Model 01_quick_uv_intro 02_three_ways_to_export_your_model 03_single_texture_set 04_multiple_texture_sets 05_ids

Chapter 03 – User Interface Overview 01_viewport 02_tools 03_texture_set_list 04_texture_set_settings 05_layers 06_shelf 07_properties 08_display_shaders_history 09_readjusting_ui_windows

Chapter 04 – Tools Overview 01_setting_up_project 02_baking_mesh_maps 03_basic_material_settings 04_editing_the_project_and_updating_mesh 05_adjusting_materials_and_uv_projections 06_layering_materials_and_blending 07_masking 08_smart_masks 09_mask_editor 10_effects_and_filters 11_custom_paint_and_brush_tools 12_stencils 13_painting_tools 14_particle_brushes 15_normal_paint 16_importing_resources

Chapter 05 – Basic PBR Texturing Worflow (Texturing the Flybot) 01_intro 02_starting_flybot_project 03_baking_mesh_maps 04_creating_basic_iron_material 05_adding_paint_to_iron_material 06_adding_hand_painted_detail_to_masks 07_material_roughness_variation 08_adding_dirt_and_rust 09_masking_out_screen_adding_dirt 10_creating_smiley_screen 11_adding_noise_texture_to_smiley_screen 12_adding_crack_to_glass 13_adding_paneling_to_bottom_of_hull 14_texturing_hands_reusing_materials 15_texturing_hands_masking_edges 16_adding_glow_layer 17_making_tubes_plastic 18_adding_yellow_to_tubes 19_repurposing_materials_for_others_texture_set 20_adding_details_and_color_variation 21_changing_colors 22_changing_color_of_hands_adding_decals 23_adding_decals_to_hull 24_adding_decals_to_rest_of_robot 25_emission 26_last_touches

Chapter 06 – Rendering Overview 01_environment_settings 02_camera_settings 03_viewport_settings 04_iray_rendering

[CGBoost] SUBSTANCE PAINTER LAUNCH PAD (Chapters 1 – 6).7z.001 [CGBoost] SUBSTANCE PAINTER LAUNCH PAD (Chapters 1 – 6).7z.002 [CGBoost] SUBSTANCE PAINTER LAUNCH PAD (Chapters 1 – 6).7z.003

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