Release date:2019

Author:Jason’s a Senior

Skill level:Beginner

Language:English

Exercise files:Yes

Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.

Follow along in this 8 week course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.

​Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.​

Class Outline

Week 1: The Concept and Where to Begin

Week 2: The Blockout

Week 3: Finishing the High Poly & Refining & Maya Techniques (pipeline)

Week 4: The Head & High Poly

Week 5: Making a Real Time Low Poly Mesh

Week 6: Baking & Texturing

Week 7: Texturing Part 2

Week 8: Skin, Eyes & Hair

Week 9: Final Project

Week 10: Final Project due

What You’ll Learn:

​Blocking in a character

​Importance of proportion and posture

Re-topology in Maya

Creating a head for games

Taking a rough model to a final asset

UV mapping and baking

Texturing using Substance Painter

Creating Hair

Presenting your character in Marmoset & more!

MLD51_CCVG_JH_Week 01

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Mold3D – Lesson plan & assignments.zip Mold3D — Character Creation for Video Games with J Hill.7z

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