Release date:2020

Author:Martin Klekner

Skill level:Beginner

Language:English

Exercise files:Yes

Substance Painter Launch Pad : This course will teach you everything that is important to get started with PBR texturing in Substance Painter.

All the crucial fundamental principles, tools, settings and workflows are explained step by step and easy to understand, in concise lessons with practical exercises.

You will also learn a full Blender to Substance Painter pipeline to bring your 3d model textures to a whole new level.

No need for gathering online videos from different sources to get started.

Table of Contents

Chapter 1 – Getting Started The 1st chapter will give you the overall theoretical knowledge about Substance and its PBR workflows.

It is mostly theoretical knowledge, but one that is definitely vital for your understanding of what’s happening under the hood of the software while you’re texturing.

In this chapter, you will also learn how you can get Substance Painter, what licensing and subscription options there are and some history behind the software.

Chapter 7-8- Preparing & Texturing the Robot (Barrelbot) In Chapters 7 and 8 we will finally jump onto the mascot of the whole course, the F37 Barrelbot, our nuclear waste-cleaning robot called “Barry”.

First, we will UV unwrap it in Blender and prepare it for export. After that, in Painter, you will learn about advanced workflows and tricks, painting normal and height maps, playing around with complex masks, adding decals and deepening the backstory of this robot with adding texture details.

Chapter 9 – Use the 3D Model in Blender In chapter 9 you will learn how to bring back your creation from Substance Painter to Blender.

Exporting various texture maps, plugging them into the PBR shaders, quickly lighting and rendering the robot in your favorite 3D software. (Which is Blender, of course.)

Chapter 10 – Texturing more Scene Assets Chapter 10 will give you some more, shorter yet more specific workflow examples, like texturing cloth, wooden materials and even some organic objects.

You will learn about painting with opacity, subsurface scattering, instancing layers and more.

Chapter 01 – Getting Started 02_what_is_substance_painter 04_similarities_to_photoshop

Chapter 07 – Preparing the Barrelbot in Blender 01_setting_textures_sets_materials 02_uv_rules 03_more_uv_examples 04_exporting_the_model

Chapter 08 – Texturing Barry the Barrelbot 01_project_overview 02_setting_up_project 03_adding_height_alpha 04_adding_rivets 05_adding_heigt_to_rest 06_adding_scratches 07_baking 08_creating_paint_material 09_creating_metal_material 10_hand_painted_detail_masking 11_adding_rust 12_dirt_and_masking 13_hand_painting_dirt_and_rust 14_reusing_painted_metal_for_eye 15_adding_glass_color_variation_eye 16_reusing_material_for_feet 17_anchor_points_intro 18_dirt_rust_on_feet 19_instancing_layers 20_finishing_feet 21_finishing_up_texture_sets 22_save_planet_sticker_transparency 23_kiss_me_sticker 24_rest_of_stickers 25_last_touches 26_welding_tool

Chapter 09 – Setting up the Barrelbot Textures in Blender 01_exporting_textures 02_plugging_textures_blender

Chapter 10 – Texturing more Scene Assets 01_texturing_the_barrel 02_texturing_the_barrel_2 03_texturing_cloth 04_texturing_cloth_2

Course files [CGBoost] Substance Painter Launch Pad (Chapters 7-10).7z.001 [CGBoost] Substance Painter Launch Pad (Chapters 7-10).7z.002 [CGBoost] Substance Painter Launch Pad (Chapters 7-10).7z.003 [CGBoost] Substance Painter Launch Pad (Chapters 7-10).7z.004 [CGBoost] Substance Painter Launch Pad (Chapters 7-10).7z.005 [CGBoost] Substance Painter Launch Pad (Chapters 7-10).7z.006 [CGBoost] Substance Painter Launch Pad (Chapters 7-10).7z.007 [CGBoost] Substance Painter Launch Pad (Chapters 7-10).7z.008

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