Release date:2019, June

Author: Julien Deville

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Discover the software to integrate it into your workflow

Apprehend the interface and keyboard shortcuts for better efficiency

Modeling, rendering , lighting simple scenes

Animation , rigging, simulation, sculpting , texturing

Requirements Good computer skills. The basics in 3d will be a plus but are not mandatory

Description This is a complete training dedicated to learning the Blender 2.8 software. Blender 2.8 and a free 3D software and opensource.

This complete training will allow beginners to discover the software entierely. Blender 2.7 users will find an opportunity to make the transition to the new version.

This training is divided into 15 chapters that will allow you to progressively and consistently learn. Most of the chapters are punctuated with exercises to review the features covered and implement them. The source files are included in the training and allow you to understand the progress of a project.

During the training we will produce in parallel a complete project to create a robot from modeling to animation, this project will allow you to apply the Blender functions learned in the course.

From discover ring the software, to polygonal modeling, object mode, edit mode, different rendering engines, scene lighting, realistic material creation, texturing, digital sculpture, animation, simulations, compositing, all these notions will be addressed in this training and will allow you to progress in the software.

Who is the target audience? Anyone interested by Blender and open source. From the freelance graphic designer to the company wants to integrate open source.

01. Getting Started with the Software 01.001. Introduction 01.002. Download, installation and minimum configuration 01.003. Discover the default interface 01.004. Customizing the interface 01.005. The 3d View – Navigation 01.006. The 3d View – Visualization and customization 01.007. Configuration – the properties editor 01.008. Configuration – User Preferences

02. Object mode 02.009. The object mode menu 02.010. Presentation of the different mesh primitives 02.011. Other objects overview 02.012. Basic manipulation 02.013. The outliners and the collections 02.014. Objects relationships 02.015. The context menu and quick shortcuts 02.016. Objects constraints 02.017. The BoolTool addon 02.018. Simple modeling exercises from primitive

03. Edit mode 03.019. Introducing vertice, edge, face 03.020. Selection tools 03.021. Extrusion and face creation 03.022. Modeling tools in edit mode 03.023. The proportional edition 03.024. The snapping 03.025. Looptool addon 03.026. Basic Modeling Exercises in Edit Mode 1-Cup 03.027. Basic Modeling Exercises in Edit Mode 2-Apple 03.028. Basic modeling exercises in edit mode 3-Shampoo bottle 03.029. Basic Modeling Exercises in Edit Mode 4-Headphones 03.030. Modeling a robot with reference image part 1 03.031. Modeling a robot with reference image part 2 03.032. Modeling a robot with reference image part 3 03.033. Modeling a robot with reference image part 4

04. Modifiers 04.034. Introducing modifiers system 04.035. Main modifiers overview – generate 04.036. Main modifiers overview – deform 04.037. Typical modeling with modifiers 1 The chain 04.038. Typical modeling with modifiers 2 The sofa 04.039. Typical modeling with modifications 3 The bottle 04.040. Typical modeling with modifiers 4 The plant

05. Beziers Curves 05.041. Curves overview in edit mode 05.042. Modeling based on curves with hooks – wire on headphones 05.043. The text object 05.044. Exercise – Creation of a 3D logo in vector from a 2D image

06. Render Engines in Blender 06.045. Rendering engines overview 06.046. Cycles Rendering Engine denoiser 06.047. Eevee rendering engine 06.048. workbench rendering engine

07. Shaders and Node System 07.049. Node system and dedicated interface overview 07.050. The principled shader 07.051. The other shaders 07.052. Creating specific shaders 07.053. Applying Multiple Shaders on an Object 07.054. Node wrangler addon 07.055. Using textures 07.056. Exercise – Use on our robot and headphones

08. Lighting and shooting 08.057. Camera Settings 08.058. The world panel 08.059. Using HDRI maps 08.060. Different types of lamps 08.061. Exercise – Studio creation with three-points lighting 08.062. easy HDRI Addon

09. UV mapping 09.063. Unwrapping techniques 09.064. Automatic projections 09.065. Multi-editing and islands edition 09.066. Exercice – Unwrapping the cup 09.067. Exercice – Unwrapping the robot

10. Texture paint mode 10.068. Texture paint mode – tools overview 10.069. Using an image texture as a painting tool 10.070. Using strokes and falloff 10.071. Exercise – Projecting a face in stencil mode

Update

11. The sculpt mode 11.072. Sculpt mode overview and dedicated interface 11.073. Tools overview 11.074. The modifier multiresolution 11.075. The freedom of dynamic topology 11.076. Using textures 11.077. Exercise – add muscles to an arm 11.078. Exercise – aging a face 11.079. Retopology

12. The armatures 12.081. Overview of armatures 12.082. Bones management, layer system 12.083. Armatures in Edit Mode 12.084. The pose mode 12.085. The constraints 12.086. Parenting organic or mechanical object 12.087. Exercise – Rigging a humanoid 12.088. Exercise – Rigging our Robot

13. Animation in blender 13.089. Configuration and key insertion system 13.090. Dedicated interface to animation 13.091. Separate location rotation and scale keys – Animation of a ball 13.092. Animation of other parameters (materials, texture, brightness) 13.093. Exercise on object – creating a title animation 13.094. Exercise on armature – Creating a Walking Cycle

14. Simulations 14.095. Simulations system overview 14.096. Rigid bodies simulation 14.097. Smoke simulation 14.098. Fluids simulation 14.099. Cloth simulation 14.100. Dynamic particle system 14.101. Static particle system

15. Compositing 15.102. Overview of compositing and its interface 15.103. Introducing the main nodes 15.104. Exercise- creating a thumbnail, adding a watermark 15.105. Exercise – adding a glow effect, using pass 15.106. Exercise – Inlay of a 3d object on an image

Part 11-15 – Files.7z Udemy – Blender 2.8 The complete guide from beginner to pro.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!