Release date:2023, February

Duration:23 h 59 m

Author:Ben Tristem, Rick Davidson, GameDev.tv Team

Skill level:Beginner

Language:English

Exercise files:Yes

This is the sequel to the Complete Unity Developer, which is a popular e-learning course on the internet. The new version has been completely redone with new projects and teaching techniques. The course has already taught over a million students programming and game development, many of whom have shipped commercial games.

Unity is a 3D package used for creating video games, as well as architectural and medical imaging. However, it can be difficult to use, especially for beginners in coding and game development. The course makes learning to code fun and easy by guiding you step-by-step through the process of creating exciting games.

You can join our communities of developers on Facebook, in our Teaching Assistant-curated Community, and our student Discord chat channel. The course also has full English closed-captions.

You probably have everything you need to get started, as Unity is a free download. With regular internet access, you can engage in our thriving community. Even if you have no experience in coding or 3D packages, the course will guide you from the basics to a solid working knowledge of Unity.

The course is project-based, meaning you will apply programming concepts immediately to real indie games as you go. All project files, references, and resources are included to help you avoid getting stuck. The course features “talking heads,” powerful diagrams, quality screencasts, and more. Don’t just take our word for it; see the amazing reviews from students who have taken the course and transformed their lives. Join us today and become one of them.

For each demo game you build, you will follow this process:

You will be challenged to build the entire game by yourself. You will be shown step-by-step how to build it. You will be challenged to apply and re-apply your knowledge regularly.

If you prefer to focus on 2D games, you can check out our Complete Unity Developer 2D course. For something more advanced, check out our epic Unity RPG course. Whether you want to get certified, get a job, or learn environment art, we’ve got you covered. The green leaf logo is your sign of quality.

With a single one-off fee, you will get full lifetime access. The creators are qualified and experienced coders and avid gamers, so they can explain complex concepts clearly while entertaining you along the way.

Here are some things that this course will not cover in detail:

Art asset creation (assets will be provided but not made on-screen) Advanced performance optimization Editor plugins or modifications Physics engine modification

Anyone who wants to learn to create games can benefit from Unity 3D, which is a fantastic platform for making production-quality games. These games can be created for Windows, MacOS, iOS (even iOS 9), Android, and the Web from a single source!

Dive into the course now; you won’t be disappointed!

1. Introduction & Setup (New Unity 2020.1 Content) 01. Welcome To The Course 03. Download Unity & VS Code 04. Introducing Unity 05. Introducing Prefabs 06. Your First Script 07. Community & Support

2. Obstacle Course (New Unity 2020.1 Content) 01. Section Intro – Obstacle Course 02. Game Design – Obstacle Course 03. Start() & Update() 04. Introducing Variables 05. Using SerializeField 06. C# Formatting & Input.GetAxis() 07. Time.deltaTime 08. Cinemachine Follow Camera 09. Basic Collision 10. Introduction To Methods 11. Practicing With Methods 12. Using OnCollisionEnter() 13. Using GetComponent() 14. Incrementing A Score 15. Using Time.time 16. If Statements 17. Caching A Reference 18. Using Tags 19. Rotate An Object 20. Prepare Our Prefabs 21. Build An Obstacle Course 22. Wrap Up – Obstacle Course

3. Project Boost (New Unity 2020.1 Content) 01. Section Intro – Project Boost 02. Game Design – Project Boost 03. Onion Design 04. Unity Units 05. Introducing Classes 06. Basic Input Binding 07. Using AddRelativeForce() 08. Variable For Thrusting 09. Transform.Rotate() Our Rocket 10. Rigidbody Constraints 11. Our Source Control Repo 12. Unity Audio Introduction 13. Play AudioSource SFX 14. Switch Statements 15. Respawn Using SceneManager 16. Load Next Level 17. Using Invoke 18. Multiple Audio Clips 19. Bool Variable For State 20. Make Rocket Look Spiffy 21. How To Trigger Particles 22. Particles For Rocket Boosters 23. Refactor With Extract Method 24. Add Cheat Debug Keys 25. Make Environment From Cubes 26. How To Add Lights In Unity 27. Move Obstacle With Code 28. Mathf.Sin() For Oscillation 29. Protect Against NaN Error 30. Designing Level Moments 31. Quit Application 32. How To Build & Publish A Game 33. Wrap Up – Project Boost

4. Argon Assault (New Unity 2020.1 Content) 01. Section Intro – Argon Assault 02. Game Design – Argon Assault 03. How To Add Terrain 04. Unity Terrain Tools 05. How To Use Unity Asset Store 06. Texturing Terrain In Unity 07. Add Trees To Terrain 08. Master Timeline For Player Rail 09. Animate Enemy Using Timeline 10. Import Player Ship Asset 11. Using GetAxis() For Movement 12. Unitys New Input System 13. Start Moving Our Player 14. Move Player Using Input 15. Mathf.Clamp() To Constrain Movement 16. How To Set Local Rotation 17. Rotate Ship With Position & Throw 18. Time To Tune And Tweak 19. Particle System Laser Bullet 20. Exploring Nested Prefabs In Unity 21. Set Up Firing Input 22. Arrays & Foreach Loops 23. Deactivating Particle System Emission 24. Header & Tooltips Attributes 25. Understanding Collisions & Triggers 26. Detecting Particle Collisions 27. Reload Scene After Collsion 28. Create Explosion Particle Effect 29. Trigger Player Explosion 30. Instantiate At Runtime 31. Public Methods In Unity C# 32. Simple User Interface For Score 33. ToString() To Display Score 34. Enemy Hit Points 35. Set Up Enemy Prefabs 36. Using FindWithTag() 37. Control Tracks For Enemy Waves 38. Timeline For Dialogue 39. Singleton Pattern For Music Player 40. Sneaky Explosion SFX 41. Skybox & Lighting 42. Add Post Processing 43. Your 3 Minute Experience 44. Wrap Up – Argon Assault

5. Realm Rush (New Unity 2020.1 Content) 01. Introduction – Realm Rush 02. Realm Rush Game Design 03. Grid Snapping 04. Text Labels 05. Coordinate System 06. Lists 07. Introducing Coroutines 08. Importing Assets 09. Prefab Variants 10. Smooth Enemy Movement 11. Detect Mouse Input 12. Targeting Enemies 13. Damaging Enemies 14. Debugging Tools 15. Finding the Path 16. Instantiating Enemies 17. Object Pools 18. Target Closest Enemy 19. Currency System (Part 1) 20. Currency System (Part 2) 21. UI Text 22. Increasing Difficulty 23. Refactoring 24. Playtest and Balance 25. Review and Reflect 26. Pathfinding Decisions 27. Breadth First Search 28. Pure C# Classes 29. Dictionaries 30. More Debugging Tools 31. Exploring Neighbors 32. Exploring the World 33. Finding the Path (again!) 34. Blocking Nodes 35. Valid Path 36. Script Execution Order 37. Broadcast Message 38. Overloading Methods 39. Build Timer 40. Ambience 41. Post Processing 42. Section Wrap-Up

[Udemy] Complete C# Unity Game Developer 3D (Update 2021-3).7z [Udemy] Complete C# Unity Game Developer 3D (Update 2021-3)_Subtitles.7z

[Udemy] Complete C# Unity Game Developer 3D (Chapter 6-8 – Zombie Runner)

06 Zombie Runner

01_Welcome To Zombie Runner 02_Zombie Runner Game Design 03_Adding First Person Controller 04_Make A Prototyping Sandbox 05_Using NavMeshAgent For AI 06_Getting Stuck & Jittering 07_Enemy AI – Chase Range 08_Using OnDrawGizmosSelected() 09_Enemy AI – Attack If Provoked 10_Give That Player A Gun 11_Introduction To Raycasting 12_Enemy Health & Damage 13_Implement A Muzzle Flash 14_Creating Shooting Hit Effect 15_Introduction To Animator Controller 16_Creating A Simple Animation 17_Animator Transition Conditions 18_Trigger Animation In Code 19_Use Animation Events 20_Create Player Health Class 21_Rotate To Face Target 22_Game Over User Interface 23_Create A Death Handler 24_Using BroadcastMessage 25_Early Gameplay Loop 26_Weapon System Overview 27_Weapon Zoom – Field Of View 28_Weapon Zoom – Mouse Sensitivity 29_Basic Ammo Functionality 30_Multiple Weapon Types 31_Weapon Differentiation 32_Set Active Weapon 33_Player Input To Select Weapon 34_Public Enum & Private Class 35_Different Weapon Different Ammo 36_Quick Bug Fix Challenge 37_Ammo Pickup – Part 1 38_Ammo Pickup – Part 2 39_Lets Add A Zombie 40_Quick Zombie Attack Challenge 41_Flex Your Level Design Muscles 42_Add Terrain & Trees 43_ProBuilder For Making Props 44_ProBuilder To Make Rooms 45_ProBuilder To Make Levels 46_Adding Textures With ProBuilder 47_We Need Some Lights 48_Create A FlashLight 49_Create A Battery Pickup 50_Display Current Ammo UI 51_Damage Received UI 52_Props & Polish

07 Information & Updates

01_Congratulations

[Udemy] Complete C# Unity Game Developer 3D (Chapter 6-8 – Zombie Runner).7z.rar [Udemy] Complete C# Unity Game Developer 3D (Chapter 6-8 – Zombie Runner)_Subtitles_ENGlish.7z

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