Release date:2020, June 8

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

0. Introduction 1. Create games, visualizations, and VR with Unreal Engine 2. Working with the exercises files

1. Lunchtime Lessons 1-12 01. Animated water material 02. Use vertex painting for groundcover 03. Set up geometry for vertex painting 04. Optimize textures with channel packing 05. Color grading scenes using LUTs 06. Add ambient sound 07. Consistent light exposure via Datasmith 08. Use the Datasmith Attributes Modifier in 3ds Max 09. Import real-world terrain into Unreal 10. Use parameters to adjust materials 11. Light linking using Lighting Channels 12. Create a gobo using Light Functions

2. Lunchtime Lessons Q4 2019 01. Set up raytracing in Unreal 4.22 02. Raytracing via post-production volumes 03. Use rect lights for raytracing 04. Open a door automatically 05. Create blob shadows 06. Use capsule shadows on large objects 07. Create glass materials 08. Understanding the Material Analyzer 09. Create material functions 10. Interact using key commands 11. Create a simple main menu 12. Add pop-up menus 13. Switch between materials

3. Lunchtime Lessons Q1 2020 01. Speed up workflows with project templates 02. Create material instances 03. Using the HDRI Backdrop plugin 04. Metal flake materials for automotive 05. Manage auto exposure 06. Export from Maya to Unreal 07. Using material libraries 08. Understanding foliage materials 09. Organize and comment on materials 10. IES lighting 11. Manipulate pivots in Unreal

4. Lunchtime Lessons Q2 2020 01. Using USD files in Unreal 02. Physically based sun and sky 03. Using Quixel Megascan assets 04. Visual Dataprep in Datasmith 05. Screen Space Global Illumination (SSGI) 06. Layered landscape editing 07. Understanding view modes 08. Create viewport bookmarks 09. Optimize rendering for visualization 10. Photoshop blend modes in materials

Ex_Files_Unreal_Engine_Q3_Q4_2019_Q1_Q2_2020.7z

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