Release date:2020

Author:Oliver Carson

Skill level:Beginner

Language:English

Exercise files:Yes

Ever wanted to take part in a game jam but don’t know where to start?

Maybe you’ve got an idea that you want to get up and running quickly?

In Game Jams & Rapid Prototyping in Unity, we cover techniques and code to keep you focused on rapidly creating games not boilerplate code.

Get prepped for creating your own prototypes at 48 hour game jams.

Learn the pros, and pitfalls of creating a game with a heavy time constraint!

How to form teams, and manage the idea generation process.

Filling in art and audio when you’re just a coder

We also cover making a full game jam prototype in just 3 hours of fully explained, code along exercises. Covering creating simple game logic, and a reusable framework to deal with common prototype functionality such as :

Scoring

Timing

UI

Gameflow

And Audio

This course is suitable for people with basic to intermediate experience with Unity 3D who want to learn about making prototypes quickly.

01 Introduction 001 About this Course 002 What Well Cover

02 Preperation 003 Preparation Your Team 004 Ideas Scope Other Advice

03 Jam Session 01 Creating basic game logic 005 Making the Player Logic 006 Creating a Custom Camera

04 Jam Session 02 Triggers Timers Scoring 007 Creating Reacting to Simple Triggers 008 Lets make a reusable Score Manager 009 Making a reusable Time Manager

05 Jam Session 03 Levels UI Gameflow 010 Simple UI Gameflow in Unity 011 Simple Grey Boxing in Unity with Primitives and Prefabs

06 Jam Session 04 Finishing Up Polish 012 Implementing Audio quickly with an Audio Manager 013 Simple Visual Polish Tidying Up 014 Final Game Flow Level Management Packaging Up

[Udemy] Game Jams & Rapid Prototyping in Unity_Subtitles.7z [Udemy] Game Jams & Rapid Prototyping in Unity.7z

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