Release date:2020, December

Author:Class Creatives

Skill level:Beginner

Language:English

Exercise files:Yes

Hi there!

Welcome, and thanks for choosing Class Creative’s Maya for Beginners: Complete 3D Animation Masterclass | Comprehensive Foundational Guide!!

In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).

Learn everything necessary to learn Character Animation utilizing Autodesk Maya taught by a AAA game professional with university level accredited instruction! We will cover the basics starting with the Ball Bounce, Pendulum, and how to apply the 12 principles of animation to the human form. We will apply all fundamental aspects taught to create full in game polished animations of: Idle, Walk, Run, Jump and more.

Autodesk Maya is the industry standard 3D animation software, understanding the concepts in this course will help you land a job in the game, film, tv, or music industry. In this course you will learn how to animate your custom created character from scratch.

We will cover the following core skill sets:

Getting started with Maya and understanding the animation process

Understanding how to utilize the reference image plane in Maya to create realistic game engine ready animations

Strong Fundamentals of Animation Body Mechanics

Process of using IK/FK controllers and best practices of Unreal Engine’s A.R.T. tools for Autodesk Maya

Unreal Engine’s A.R.T. rigging tools for Autodesk Maya

Understanding hotkeys to animate quickly

Animating with keyframes

Animation foundation instruction animations: Ball Bounce, Pendulum, & Basic Body Mechanics

Animating a production ready Idle, Run, Walk, Jump quickly and efficiently

Fundamentals of motion capture and how to edit motion data

Advanced polish process to create professional level animation ready for game engine (Unreal/Unity) export

Applying for animation jobs in the industry and what recruiters at top tier studios look for in a demo reel

Includes all the rigs necessary to learn while following along

01. Introduction to the Course 01. Course Overview 02. Getting Started with Autodesk Maya 03. Character Rigs Unreal Art Rigging Tools Mannequin

02. Introduction to Maya for Animators 01. Maya Interface 02. Setting Maya Preferences 03. Default Hotkeys and Camera Manipulation 04. Customizing Hotkeys 05. Referencing A.R.T. Tool Rigs 06. Image Plane Reference 07. Saving the Scene 08. Setting Keys 09. Intro to the Graph Editor 10. IK (Inverse Kinematics) FK (Forward Kinematics)

03. Animation Theory 01. 12 Principles of Animation 02. Line of Action 03. Straights Vs. Curves 04. Silhouette 05. Ease InFast In 06. Follow Through and Overlap 07. Secondary Action 08. Arcs 09. Contrast in Posing 10. Animation Offsetting 11. Pushing Poses

04. Bouncing Ball 01. Overview of the Bouncing Ball 01.1 CC Basketball Video Reference 02. Smaller Ball with Different WeightTiming 02.1 CC Tennis Ball Video Reference 03. Squash and Stretch 04. Creating Playblast

05. Pendulum 01. Intro to the Pendulum 01.1 CC Pendulum Video Reference 02. Animating the Swing 03. Animating Drag, Overlap, and Follow Through 04. Modifying Existing Animation to Forward Settle 05. Applying Concepts to the Human Body

06. Pose to Pose Overlap Breakdowns 01. Key Poses and Building Overlap in Pose 01.1 ArmRef 02. Fingers, Polish, and Additional Breakdowns

07. IDLE ANIMATION 01. Overview of the Project 02. Saving Pose to Library 03. Importing Pose from Library 04. Lower Body Root Animation 04.1 Idle_A_Side 04.2 Idle_A_Front 05. Lower Body Hip Animation 06. Animating FootKnee Controllers 07. Upper Body Torso Animation 08. Animating the Shoulders 09. Right Arm Animation 10. Copying Animation to Left Arm 11. Neck and Head Animation 12. Right Hand Animation 13. Left Hand Animation 14. Animation Editor Curve Loops 15. Animation Export Process

08. Run Animation 01. Overview of the Project 02. Lower Body Side View 02.1 Run_SideRef2 02.2 Run_BackRef2 02.3 Run_SideRef 02.4 Run_FrontRef2 03. Lower Body Copying and Pasting Second Leg 04. Lower Body Front View 05. Upper Body Torso Front View 06. Upper Body Torso Side View 07. Right Arm Animation 08. Right Arm Breakdowns 09. Left Arm Copy Paste Method 10. Neck and Head Counter Animation 11. Animation Polish Best Practices 12. Export Process

09. Walk Animation 01. Lower Body Side View Contact Position 01.1 Walk_Reference_Front 01.2 Walk_Reference_Back 01.3 Walk_Reference_Side_ 01.4 Walk_Reference_Side 02. Lower Body Side View Down Position 03. Lower Body Side View Passing Position 04. Lower Body Side View Up Position 05. Lower Body Side View Copying Animation to Opposite Side 06. Lower Body Front View Translations 07. Lower Body Front View Hips 08. Lower Body Front View Knees 09. Upper Body Torso 10. Upper Body Shoulders and Arms 11. Upper Body Copying Animation to Opposite Arm 12. Upper Body Drag Follow Through 13. Upper Body Neck and Head 14. Upper Body Hand Animation 15. Upper Body Hand Animation Cleanup 16. Animation Export

10. Jump Animation 01. Overview of the Project 02. Start PoseAnticipationJump 02.1 Zangief jump 03. Land Animation 04. Upper Body Posing 05. ShouldersArm Posing Part 1 06. ShouldersArm Posing Part 2 07. Neck and Head Animation 08. Animation Retiming 09. Animation Overshoot for Landing 10. Squash and Stretch Finger Animation 11. Export Animation Process

11. Intro to Motion Capture 01. Importing Motion Data to Character 02. Working with Layers to Create Override Pose 03. Modifying Motion Capture Curve Basics

12. Applying for Jobs in the Animation Industry 01. Creating a Great Animation Demo Reel 02. Best Practices for Job Hunting 03. Power of the Network 04. Studio Animation Art Tests

[Udemy] Maya for Beginners Complete 3D Animation Masterclass by Creative Class_Subtitles.7z [Udemy] Maya for Beginners Complete 3D Animation Masterclass by Creative Class.7z

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