Release date:2021, November 22

Author:Robby Branham

Skill level:Beginner

Language:English

Exercise files:Yes

Ready to take your texturing skills to the next level? Unlock the power of Substance Painter with this easy-to-follow introductory series. You’ll learn the software along with production techniques while texturing an exciting Sci-Fi character.

Sci Fi Character [CGFastTrack] Substance Painter Fast Track – Fundamentals
Table of Contents

Part 1

Fast track the process of setting up projects inside Substance Painter and get to know the essentials of the user interface. Begin your Substance journey with baking and getting to know the power of channels.

Part 2

Begin to build custom materials in the layer stack as you learn the essentials of working with fill layers and masks. You’ll also begin to add procedural effects to the character and mix and match built-in smart materials.

Part 3

Start to add in the final details to the character and begin to customize all of the materials, while adding the details that will take the character to the final level. You’ll harness the power over the look of materials with workflows including generators, stencils, and projection painting.

Part 4

Simplify the exporting processes by utilizing these workflows to get your textures over to Blender. Build a final presentation including a projected dome environment that will add depth to the final turntable render.

01. Part 1 – Overview 02. The Goal 03. The CG Fast Track Format 04. Resources 05. New Project 06. Default Settings 07. Navigation 08. User Interface

02. Part 1 – Layer Stack 09. Paint vs Fill Layer 10. Shelf 11. Baking 12. Baking with Separation 13. Masks 14. Filters 15. Channels

03. Part 2 – Metal Armor 16. Base Metal 17. Edge Wear 18. Dirt 19. Visor 20. Polygon Fill 21. Polygon Fill Continued 22. Gauntlets

04. Part 2 – Accessories 23. Leather Straps 24. Metal Bits 25. Leather Armor Pads 26. Detonator Bombs 27. Boots

05. Part 3 – Cloak 28. Cloth 29. Mixing Smart Masks 30. Generators 31. Custom Smart Masks 32. Opacity 33. Stencils 34. Body Cloth 35. Gloves

06. Part 3 – Painting 36. When to Paint 37. Paint Brush 38. Dirt Brush 39. Dirt Patches 40. Cloak 41. Leather Breakup 42. Stitches 43. Armor Scratches 44. Projection Painting 45. Iray

07. Part 4 – Exporting 46. Blender Export Prep 47. UDIMs 48. Fixing Seams 49. Substance Export 50. Blender Texture Setup 51. Opacity Setup 52. UDIM Fixes 53. Updating Textures 54. Environment Setup 55. Turn Table 56. Final Render

Course Files.7z

  Channel    and      Group

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