Release date:2021

Author:Joe Baily

Skill level:Beginner

Language:English

Exercise files:Not Provided

Do you want to become a true artist by creating textures, patterns and materials for 3D objects and scenes?

And do you want to be able to create textures that can then be edited and adjusted with ease?

And you want to do it all inside Blender?

Well you can in this course on using the node system in blender to create procedural materials and textures in Blender. Procedural means to create something that can be freely adjusted at any time in any way. A procedural texture then can have its colors, patterns and shapes all adjusted in real time, giving you as the artist the ability to create a limitless number of potential materials for your projects.

At BailylDesign, our goal is to give you the best possible content and resources for learning new skills in the CG industry, and with this course we hope to give you the tools you need to build your own unique portfolio of textures to apply in your projects, whether it be for personal or professional purposes.

We start off at the very beginning learning about the process of applying basic materials to objects, as well as the relationships between objects and their materials.

But before long we dive into Blenders incredibly powerful node system. Where we learn how to construct the node trees that give us infinite freedom in how we approach material creation.

01-welcome_to_the_class 02-the_basics_of_material_application 03-applying_materials_to_other_objects 04-fake_users_and_duplicating_materials 05-accessing_the_shader_editor 06-an_overview_of_the_nodes 07-introducing_the_texture_coordinate_node 08-combining_nodes_together 09-creating_a_diagonal_line 10-using_the_power_function 11-adding_color_with_the_mixrgb 12-controlling_the_axis_of_the_line 13-creating_a_vertical_line 14-turning_a_line_into_a_square 15-making_a_cross_shape 16-using_the_value_node_to_control_multiple_nodes 17-using_the_power_node_to_create_a_parabla 18-the_color_ramp 19-create_a_circle 20-turning_our_circle_into_a_torus 21-a_second_way_of_doing_things 22-introducing_the_absolute_function_to_create_a_diamond 23-using_nodes_from_previous_shapes_to_create_a_leaf 24-mixing_shaders_to_create_transparency 25-end_of_class_challenge

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