Release date:2020, March 8

Author:Magic Coding

Skill level:Beginner

Language:English

Exercise files:Yes

This is the most comprehensive online course for making Hyper Casual Games that will take you from beginner to creating your own Hyper Casual games in Unity Game Engine!

The course is completely project-based.

Starting things off very simple with learning Unity and C# from scratch, so if you are a complete beginner, don’t you worry I got you covered. You will learn C# from basic to advance topics in no time that will set you off to make games in it.

The course is mostly focusing on being All Level course so if you are a beginner or intermediate game developer I will provide you with information that will teach you everything you need to know as a beginner and also teach you some advanced game development techniques. The structure of the course is starting with basic info and slowly progressing into more difficult as we progress with the course.

My idea for this course is to make it a single place that will have all the resources you need to learn how to create Hyper Casual Games using the Unity Game Engine.

By having a single course with all the resources it is much easier for me as an instructor to answer your questions so rest assured that you will have my full support while you are going through the course lectures. And it will be much easier for me to update the course on a regular basis.

I want to create this course to be the best learning resource for making Hyper Casual Games that I will upload more and more content based on your vote thus it will make it easier to have my full support.

Some of the things you will learn in the course:

Unity’s interface Importing Assets Organizing the Project Basic, Intermediate And Advanced C# Programming Basic AI(Artificial Intelligence) Advanced AI(Artificial Intelligence) Sound FX Learn How To Use Unity’s UI System Create And Animate Menus Level System (Lock/Unlock Levels) Visible Level Progress Random AI Names Input Player Name

That And Much More Is Awaiting You In This Course

If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!

01. Introduction 01. Showreel 02. Download Unity And Looking At Its Interface 03. How To Move In Unity Scene

02. C# From Scratch 01. Variables 02. Operations With Variables 03. Functions 04. Conditional Statements 05. Loops 06. Arrays 07. Arrays And Functions 08. Classes And Objects 09. Constructors 10. Passing Values And References To Function Parameters 11. Getter And SetterPublic or Private 12. Inheritance 13. Monobehaviour 14. Static Variables And Functions 15. Coroutine 16. Enumerations 17. Arrays And List

03. The Fish Master 01. Importing Assets 02. Preparing the Hook 03. Hook X Movement 04. Movement Y Hook 05. Fish 06. Spawner 07. Hooking Fishes 08. Main UI 09. Idle Manager 10. Game Screen 11. Finishing Our Game

04. Paint Hit 01. Importing Assets 02. Ball 03. Make A New Circle 04. Color Changer 05. Making A New Circle 06. Adding More Circle Scripts 07. Level Handler Script 08. Color Script 09. Making Hurdles 10. Gameplay UI 11. Balls And Hearts 12. Finishing Gameplay UI 13. Level Complete Screen 14. Pause And Fail Screen 15. Main Menu And Start Game 16. Details

05. Angry Blocks 01. Importing Assets 02. Setting Up Our Project Or Cannon 03. Setting Up Our ShootScript 04. Finishing Our ShootScript 05. Shooting And Creating Ground 06. Spawning Level 07. Blocks 08. Changing Levels 09. Camera Transitions 10. Shot Count 11. Shot Count Text 12. Balls Count And Block Text 13. Extra Ball Bar 14. Setting Up For Gameover 15. Gameover UI 16. Adding Sound And Finishing Gameover 17. Pause 18. Score And HighScore

06. Color Helix 01. Importing Assets 02. Implementing Touch 03. Helix And Cylinder 04. Ball Movement 05. Wall 06. Camera Follow 07. Colors 08. More About Colors 09. Spawning Walls 10. Adding Finish Line And Collider 11. ColorBump 12. Generate Level 13. Star ColorBump 14. Changing Color And Finish Line 15. Adding Smaller Wall 16. Adding Levels 17. Game Over 18. Flashback 19. Score 20. UI Score And Pointdisplay 21. Level UI (Part 1) 22. Level UI (Part 2) 23. Soundfx

07. Stack Ball 01. Stack Fall Analyse 02. Preview Of The Stack Fall 03. Adding Sprites And Players Movement 04. Level Spawner 05. Destroying 06. Level Spawner Ramping Up Difficulty 07. Player Invincible 08. Stack Part Controller And Stack Controller 09. Player State And Level Increase 10. ScoreManager 11. SoundManager 12. Game UI 13. Scripting Game UI 14. Fire Effect 15. Home UI 16. Ignore UI 17. Finish UI 18. Gameover UI 19. Players Effect 20. Colors

08. Color Bump 01. Color Bump Analyse 02. Preview Of The Color Bump 03. Importing Assets And Players Movement- 04. Camera Follow And Players Bounds 05. How To Make Levels 06. Cylinder Movement And Fixing Project 07. Player Start, Death And Background 08. Start And Finish 09. Generate Lighting 10. InGame UI GameManager 11. GameManager 12. Player Game Over 13. Fixing Bugs And Adding Trail

09. Mr.Bullet 01. Mr.Bullet Analyse 02. Preview Of Mr.Bullet 03. Improt Assets And Adding A Player 04. Adding Laser To The Gun And Environment 05. Player Aim 06. Player Shoot 07. Enemy Ninja Part 1 08. Enemy Ninja Part 2 09. Creating Props 10. Using Props (Plank, Boxplank) 11. Creating Tnt Explosion 12. GameManager 13. Game UI And Bullet 14. Gameover And Crosshair 15. WinScreen UI 16. Script WinScreen 17. Making Levels 18. SoundManager 19. Main Menu UI 20. Scripting Level System 21. Fade From Scene to Scene

10. Run Race 3D 01. Run Race 3D Analyse 02. Preview Of The Run Race 3D 03. Importing Sprites And Setting Up Scene 04. Players Movement 05. Player Jump 06. Wall Jump And Turn 07. Double Jump 08. Wall Slide 09. Animations 10. Turn Mechanic 11. Making Our First Level 12. Camera Follow 13. AIController 14. Checkpoint 15. Ranking System 16. Who Is At 1st Place 17. Declaring A Winner 18. Finish Lane Makes Sense Now 19. Real Time Leaderboard 20. UI Leaderboard 21. Scripting Game UI And Leader Board 22. 3 2 1 Go 23. Adding More Levels 24. Trampoline 25. Menu Manager 26. Level System 27. Player And Bot Names 28. Camera Zoom In 29. Creating Character Selection 30. Scripting Character Selection 31. Finishing Up Character Selection

[Udemy] The Ultimate Hyper-Casual Guide With Unity_Subtitles.7z [Udemy] The Ultimate Hyper-Casual Guide With Unity.7z

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