Release date:2020, November 7
Author:Florian Girardot
Skill level:Beginner
Language:English
Exercise files:Yes
Hi guys! Welcome to the new course on CGCircuit, Introduction to 3D and matte-painting projection in Nuke.
In this tutorial, you’ll get to learn the powerful 3D functions of Nuke. Geometry creation, shading, lighting, animation, camera projection and more. We will use Nuke’s 3D abilities to create an animate matte-painting. To learn compositing, you need practice, and here, you’ll be able to apply those skills on a stunning concrete example. In addition, following this course will teach you the techniques and workflows used by major visual effects studios.
By the end of this tutorial, you’ll be confident using 3D in Nuke, and be able to create and animate your own matte-paintings or photos.
01-project-settings 02-the-3d-viewer-and-primitive-geometries 03-scanline-render-and-cameras 04-adding-a-light 05-working-with-lights 06-the-phong-shader 07-working-with-cameras 08-challenge-3d 09-psd-breakdown 10-reformat-matte-painting 11-premultiplication 12-sky-camera-projection 13-multilayers-projection-on-cards 14-project-on-geometries 15-dealing-with-projections-issues 16-dealing-with-projection-issues-part2 17-challenge-projection 18-what-the-hell-is-the-z-channel 19-merging-z 20-z-grading 21-matte-painting-z-merge-tricks 22-zdefocus 23-zdefocus-filter-shape 24-challenge-z 25-generating-volume-rays 26-tweaking-volume-rays 27-rays-z-integration 28-render-a-test-comp 29-reconcile-3d 30-animate-rays-apparition 31-adding-the-lens-flare 32-image-imperfections 33-art-tweaks 34-anti-aliasing-and-motion-blur 35-conclusion-and-challenge


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