Release date:2021

Author:Scott Pagano

Skill level:Intermediate

Language:English

Exercise files:Yes

Used by studios around the world to create a wide range of experiential projects, TouchDesigner has become a standard platform of choice for projection mapping, interactive installation, and experiential content development. In this course, explore the real-time, procedural 3D and 2D graphics powerhouse that is TouchDesigner. Starting with the fundamentals, explore the TouchDesigner interface and get an overview of important nodes in each of the six TouchDesigner contexts. Through a series of project-based examples, look at real-time 2D image processing, real-time 3D scene rendering, real-time interactive control, and using TouchDesigner for VR. This course provides a starting point for any 2D or 3D artist wanting to expand their skillset in a rapidly growing field that ties into experiential design, interactive installation, and virtual reality.

01. Introduction 01_01-Welcome 01_02-How to use the exercise files

02. Fundamentals 02_01-Interface overview 02_02-Node basics COMP 02_03-Node basics TOP 02_04-Node basics CHOP 02_05-Node basics SOP 02_06-Node basics MAT 02_07-Node basics DAT 02_08-Modes and windows

03. 2D Imagery 03_01-Animating static images with CHOPs 03_02-Creating feedback setup 03_03-Using the cache for timeoffset animation 03_04-Coloring and postprocessing images 03_05-Recording results as movie files

04. 3D Imagery 04_01-Importing and viewing geometry 04_02-Creating the render setup light, camera, and top 04_03-Creating the PBR physically based rendering setup 04_04-Organizing with containers 04_05-Building the fps component 04_06-Importing a full scene 04_07-Making geopaths relative 04_08-Building modular shaders 04_09-Shader assignments 04_10-Building an environment sphere 04_11-Adding 2D animation to signage 04_12-Building the sceneControl component 04_13-Postprocessing a 3D render 04_14-Rendering results as movie files

05. User Interface UI 05_01-UI process overview 05_02-Building the UI rotate 05_03-Building a DAT table of camera positions 05_04-Building the UI camSwitcher 05_05-Building the UI geoToggle 05_06-Building the UI animationSwitcher 05_07-Building the UI record

06. Interactivity 06_01-OSC Open Sound Control overview 06_02-Building a TouchOSC layout 06_03-Transferring the layout to iPad 06_04-Building the control component 06_05-Connect an OSC input to camSwitcher 06_06-Connect an OSC input to animationSwitcher 06_07-Connect an OSC input to rotate

07. Virtual Reality VR 07_01-Building instance points 07_02-Converting points to instance channels 07_03-Component export 07_04-VR template 07_05-Viewing scene in VR with HTC Vive

08. Conclusion 08_01-Next steps

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