Release date:2022, February

Author:Yassine Larayedh

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Learn the different techniques and tools to create epic large-scale Environments, all for free inside blender

Learn the basics of Node workflow from simple to complex

Unlock the secret for super realistic render from both Cycles and Eevee

Learn How to use and composite your renders professionally in Blender powerful Compositor

All scenes, assets, models, rocks, grass, tree, mountains, textures and more

Compositing your renders and how to make them look cinematic

All about nodes from simple shading to advanced procedural shading / Displacement workflows

All about rendering and how to optimize your scene to get the fastest renders possible

Creating stunning and unique environments all inside blender

Requirements

I Recommend Blender 3.0 (any older version from 2.9 and up will do the job also)

Computer

Description

THIS COURSE WILL TEACH YOU EVERYTHING YOU NEED TO KNOW ABOUT 3D ENVIRONMENTS IN BLENDER.

A lot of people when they try to make 3D environments end up with pretty amateur results. I DON’T WANT YOU TO GET SUCH RESULTS, AND MY MISSION IS TO HELP WITH THAT.

This course will teach you everything about how to make epic 3D environments in Blender, and I mean EVERYTHING. What are the different approaches? What is displacement? How to make something looks realistic, and get results like professionals? How to understand nodes and build complex materials easily like the one you see right now? Lighting, composting, rendering layers, cycles or Eevee? and more

We will demystify all of those topics one and for all, in a way that you’ll never have to struggle with them again. From creating hot deserts, deep oceans to huge snowy mountains we got them all.

Not only when you finish this course you will end up with a solid understanding of how to make your environment looks so epic and gorgeous, but you will learn along the way some really valuable information and tricks that you won’t find anywhere else, and that will take your skills to next level.

So even though this course might sound like it is just about 3D environment, it is just a topic that will help me explain a lot of things.

I’m not going to give you fish, I’m going to teach you how to fish so that by the end of the course you’ll be able to learn whatever you have in mind.

Level Required

The course is built from the ground up to suit whatever your level in Blender. we will explain everything in detail so that you understand exactly what we’re doing, and most importantly why in the first place.

This course is not just about showing you the buttons to hit but most importantly why I’m doing whatever I’m doing and what is my thought process, which I think is the most valuable skill that you can develop.

so basically this course is a really tasty pasta for all the beginners out there, with some spicy sauce on top for the ones who’re looking for some advanced stuff and want to take their 3D renders to the next level.

There’s value in the course for everyone no matter your level.

Simply it will BLOW YOUR MIND.

Now if all of that excited you, believe me, this course will be a huge investment in your 3D skills, that you will not regret and I can’t wait to see you inside the course.

Enough for me for this video, and it is time to talk inside the course, so talk to you all there.

GO NOW.

Who is the target audience?

This course is meant for artists who wants to take their skills to next level

Artists interested in creating realistic 3D environments Environment / 3D / Concept / VFX Artists Game level artists Beginners

01 – Before You Start 01. Add-ons

02 – Procedural Desert Environment 02. Studying Photo References 03. Scene Preperation 04. Big Dunes Creation 05. Waves Creation 06. Camera Adjustments 07. Small Waves Creation 08. Small Rocks Creation 09. Displacement Network Overview 10. Creation of The Main Desert Shader 11. Desert Shader Overview 12. Scene Lighting 13. Adding Background Elements (Dunes) 14. Adding The Sky 15. Adding Background Elements (Mountains) 16. Adding Fog 17. Camera Animation 18. Render Layers 19. Rendering settings 20. Compositing part I 21. Compositing part II

03 – Ocean I 02. Studying References 03. Scene Preparation 04. Ocean Modifier and World Lighting 05. Ocean Animation 06. Camera Animation 07. Background Oceans 08. Ocean Shader part I 09. Ocean Shader part II 10. Ocean Shader part III 11. Ocean Shader Overview 12. Adding Depth 13. Adding Fog 14. Render Layers 15. Rendering settings 16. Rendering The Sky 17. Compositing part I 18. Compositing part II

04 – Procedural Mountains Formation 02. Studying References 03. Scene Preparation 04. Mountains Base Form 05. Rocks Variation 1 06. Rocks Variation 2 07. Adding More Variations 08. Displacement Network Overview 09. Snow Shader 10. Rocks Shader 11. Snow Rocks Factor 12. Finalizing The Mountain 13. Shader Network Overview 14. Baking The Displacement Map 15. Camera Animation 16. Background Mountains 17. World Lighting 18. Adding The Sky 19. Adding Clouds 20. Background Mountains 21. Rendering Layers 22. Rendering Node Setup 23. Render Settings 24. Mist Pass 25. Compositing part I 26. Compositing part II

[Udemy] The Ultimate Guide to 3D Environments in Blender 3.0 by Yassine Larayedh.7z [Udemy] The Ultimate Guide to 3D Environments in Blender 3.0 by Yassine Larayedh_Subtitles.7z

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