Release date:2020

Author: Eduardo Pena

Skill level:Advanced

Language:Spanish

Exercise files:Yes

Learn the development process of a visual proposal for film productions The visual development of all major film production begins with a concept art that defines the production, its characters and other details in a few frames .

In this course you will learn from the hand of Eduardo Peña-conceptual designer highlighted by his work in the Hobbit trilogy and Ready Player One, among many other films-the process of developing a piece of conceptual art in the same way that would be addressed in the art department of a large film production.

About this course You will meet Eduardo, his formative and professional trajectory, culminating in his current work. In addition, you will know his influences in the world of cinema and comics.

In the pre-production phase of your conceptual piece you will know the work of the conceptual artist and the work prior to the design: pitch creation, compilation of references and construction of the idea.

You will have a brief introduction to the rendering software, Keyshot, to understand the different materials, lighting and camera positions.

You will start sketching the frames that you will choose to tell your story.

Once your images are developed, you will render them and intervene with digital painting, photography and 3D for an optimal result. Finally, you will organize the image package to present your final product to a potential client.

What is this course’s project? You will create between 4 and 5 artistic frames to visually describe a script that you will elaborate previously with Eduardo’s guidelines.

Who is it for? To designers, illustrators and anyone interested in the concept art for the entertainment industry.

What you need You will need notions of design and Adobe Photoshop or other image editing software, as well as knowledge of some 3D and rendering software.

01 – Presentation 02 – Influences 03 – The art and the conceptual artist 04 – Creating the pitch 05 – Compilation of references 06 – Construction of the idea. Part 1 07 – Construction of the idea. Part 2 08 – Placeholder (placeholder) 09 – To render. Part 1 10 – To render. Part 2 11 – Preview 12 – Rendering of the selected images. Part 1 13 – Rendering of the selected images. Part 2 14 – Rendering of the selected images. Part 3 15 – Rendering of the selected images. Part 4 16 – Rendering of the selected images. Part 5 17 – Rendering of the selected images. Part 6 18 – Rendering of the selected images. Part 7 19 – Rendering of the selected images. Part 8 20 – Rendering of the selected images. Part 9 21 – Tips and Conclusions 22 – Advanced concept art for science fiction characters and scenarios.eng.srt 22 – Advanced concept art for science fiction characters and scenarios Advanced Concept Art for Science Fiction Productions_Subtitles.7z

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