Release date:2022, March

Author:Nexttut Education Pvt.Ltd.

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

How to plan and execute a full environment; methods that will guarantee the chance of finishing an environment

Creating high quality Foliage, vegetation and tree

Master Material Creation for games

Sculpting natural elements like: Rock, stone, in Zbrush

Creating high quality textures in Substance 3d Painter and Substance 3d Designer

Requirements

This course is not designed for absolute 3d beginners. I expect you to have some sort of basic 3d experience. You should have Zbrush, Blender, UE5, Substance 3d Painter and Substance 3d Designer and Gaea installed on your computer.

Description

Do you want to Learn about the latest workflows in Realtime Game Environment Creation?

Then I welcome you to Nexttut education’s Creating Next-Gen Environments in UE5 course.

WHY SHOULD YOU LEARN FROM ME: My name is Arash Aref and I have been a 3d Environment Artist for some time now. I have a good amount of experience in teaching 3d Environment Art for games. I have had many happy students who enjoyed my courses; Hope you too.

BENEFITS: By the end of this course,

● You will have an understanding about Complete Level Creation Using UE5 and other softwares as well.

● You will learn a lot of pipelines and workflows when it comes to mesh and texture and material creation for Realtime Game Environments.

WHAT WILL I LEARN:

● Using UE5 new technologies like LUMEN and NANITE and

● How to plan and execute a full environment; methods that will guarantee the chance of finishing an environment

● High Quality AAA Prop authoring for games

● How to Use Blender as the main DCC app

● Using Gaea to generate Terrains

● Creating high quality Foliage, vegetation and tree

● Master Material Creation for games

● How to make proper structure for project that will keep consistency throughout

● Sculpting natural elements like: Rock, stone, in Zbrush

● Creating high quality textures in Substance 3d Painter and Substance 3d Designer

COURSE PROJECTS: We start by planning the environment; we use references to make informed decisions that will make the environment as realistic as possible, technically and aesthetically. Then We generate a Basic Landscape in Gaea and import in Ue5 and start Blocking out the environments using simples shapes. The Landscape itself is going to be deleted later on and replaced with high quality Nanite meshes to ensure the best quality. Then we will start to iterate, reiterate, and iterate more. We start by simple shapes and gradually make them better, this way we know where to save time and stop adding details and where put the most focus and detail and time. We always start with Big Shapes; and it doesn’t’ matter if it is a mesh, texture or a landscape. We always start from big shapes and then start adding medium and small details in the way we learn how to use Zbrush, Blender and Substance 3d Painter and Substance 3d Designer to produce high quality content. Then use UE5 as the renderer to make a Realtime 3d Environment for Games.

IS THIS COURSE RIGHT FOR ME:

● I have designed this course for intermediate 3d artists, who want to make beautiful looking environment for games but they struggle to get it because they don’t find a tutorial which is step by step, no fast forward, no skip and coming from an artist who knows how to do it.

● The course is also for artists who want to speed up their workflow in UE5, Zbrush, Blender and Substance 3d Painter and Substance 3d Designer and improve their skill in Environment Creation for Games.

WHO IS NOT THE IDEAL STUDENT: This course is not designed for absolute 3d beginners,

WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:

● I expect you to have some sort of basic 3d experience.

● You should have Zbrush, Blender, UE5, Substance 3d Painter and Substance 3d Designer and Gaea installed on your computer.

JOIN ME NOW: So if you want to make a full 3d Environment, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

Who this course is for: I have designed this course for intermediate 3d artists, who want to make beautiful looking environment for games.

1. Introduction 01. Download The Project File 02. Planning And References 03. User Interface of softwares 04. The Landscape In Gaea 05. Importing Landscape To UE5 06. Improving The Dock Blockout 07. Finalizing The Dock Blockout 08. Blocking Out The Trees 09. Into To Mega Assemblies

2. Chapter 2 01. Block The Modular Dock Kit 02. Sculpting Dock Big Details 03. Sculpting The Small Details 04. Dock Modular Kit Uving 05. Kitbashing Dock Modular Kits 06. Final Kitbashing The Dock 07. Texturing Dock Kits 08. Finalizing Dock Texturing 09. Material Creation Workflow 10. The First Master Material 11. Second UV and RGB Masks 12. Layering Master Material 13. Creating The Barn

3. Chapter 3 01. Create Foliage Block Meshes 02. Foliage Sculpting In Zbrush 03. HighPoly Foliage KitBashing 04. Baking Foliage And Texture 05. The Foliage Texturing 06. 3D Realtime Grass Meshes 07. 3D Realtime Tree Meshes 08. Foliage Material And Wind

4. Chapter 4 01. Nanite Meshes For Beach 02. Nanite For Blocky Rocks 03. Nanite For Layered Rocks 04. Texturing The Beach Kit 05. Texturing The Rock Kit 06. Replace Nanite With Terrain 07. Creating Water Material 08. Light And Post-Processing

5. Conclusion 01. Thank You

[Udemy] Creating Next-Gen Environments in UE5 by Nexttut Education_Subtitles.7z

[Udemy] Creating Next-Gen Environments in UE5 by Nexttut Education – Files.7z.001 [Udemy] Creating Next-Gen Environments in UE5 by Nexttut Education – Files.7z.002 [Udemy] Creating Next-Gen Environments in UE5 by Nexttut Education – Files.7z.003 [Udemy] Creating Next-Gen Environments in UE5 by Nexttut Education – Files.7z.004

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