Release date:2022

Author:Juri Bryan

Skill level:Beginner

Language:English

Exercise files:Yes

EXPAND YOUR WATER FX SKILLS IN THIS PRO HOUDINI COURSE

Water FX inside Houdini can be one of the most challenging simulation FX styles to master. In this course, Juri Bryan, a Senior FX Artist at ILM, will share his secrets for creating impressive fluid work inside Houdini.

Houdini is the gold-standard for simulating realistic fluids and water. In this advanced course, you will learn the professional techniques used to create water FX at the highest level of VFX.

From foam sculpting to underwater advection, we will leave no stone unturned in this deep dive of the fluid FX pipeline.

Week by week we will build our knowledge of core Water FX concepts as we grow in our understanding of both the artistic and technical aspects of fluid simulations in Houdini

.

In the final weeks, you will learn from VFX Supervisor Saber Jlassi, who will show you how to create the incredible waterfall scene from the trailer.

Week 01 a01-Introduction a02-Getting-Started-With-Flip a03-White-Water a04-Viscocity a05-Divergence a06-Air-Incompressibility a07-Surface-Tension a08-Assignment a09-Bonus-Point-Clouds a10-Bonus-Melting-Statue

Week 02 b01-Introduction_1 b02-Breaking-Down-Fx b03-Emission-Detection b04-Sourcing b05-Water-Following-Animation b06-Water-Falling-of b07-Wet-Maps b08-Rain-Droplets b09-Boundary-Layers b10-Water-Flow b11-Meshing b12-Assignment b13-Amendment

Week 03 c01-Introduction c02-Foam-From-Texture c03-Foam-Moving c04-Foam-Patterns c05-Foam-Bubbles c06-Whitewater-Solver-Overview c07-Whitewater-Emission c08-Whitewater-Solver-Technique c09-Whitewater-Control c10-Whitewater-Rendering c11-Assignment

Week 04 d00-Introduction d01-Shot-Breakdown d02-Anim-and-Env d03-Faux-Tissue d04-Water-Simulation d05-Shark-Bubbles d06-Environment-Interaction d07-Herobubbles-Smoke d08-Herobubbles-Flip d09-Assignment

Week 05 e01-Introduction e02-Breackdown e03-Ocean-Spectrum e04-Flip-Waves e05-Beach-Setup e06-Hero-Waves e07-Force-Scaling e08-Splash-Upres

Week 06 f01-Introduction f02-Breakdown f03-Curveforce f04-Gravityforce f05-Gravitywarpedwater f06-Maelstromforces f07-Whitewater f08-Bubbles f09-Assignment

Week 07 g01-Introduction g02-Breakdown g03-2D-Smoke g04-Flow-Field g05-Environment g06-2D-River-Simulation g07-Warping-Space g08-Riversettings g09-Simulation-Integration g10-Assignment

Week 08 h01-Introduction h02-Breakdown h03-Variabledensity h04-Airfieldsystem h05-Cleanairfieldsystem h06-Airfieldcontrol h07-Assignment

Week 09 i01-Introduction i02-Breakdown i03-Watersimulation i04-Water-control i05-Meshing i06-Whitewater i07-Mist i08-Lodding i09-Shadingquicktip i10-Assignment

Week 10 j01-Intro j02-River-Fluid-Overview j03-River-Fluid-Setup.Mp4 j04-River-Wwater-Setup j05-River-Overview j06-River-Houdini-Setup j07-River-Houdini-Shading j08-River-Houdini-Passes j09-River-Houdini-Whitewater j10-River-Houdini-Waterfall j11-River-Houdini-Mist-And-Atmo j12-Shark-Shot-Overview j13-Shark-Shot-Shading j14-Shark-Shot-Final j15-River-Compositing-In-Nuke j16-Shark-Compositing-In-Nuke j17-The-End

Week 11 k01-Underwater-Explosion k02-Flip-Magic k03-Flip-Deformer Advanced Water FX in Houdini – Pro VFX Course Taught by ILM Artist (Trailer) [Rebelway] Houdini Advanced Water FX_Subtitles.7z

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