Release date:2021, December

Author:CGBoost

Skill level:Beginner

Language:English

Exercise files:Yes

Learn to create 3D Sculptings you can be proud of

This course teaches you all important Blender sculpting fundamentals and how to create stunning 3D sculptures from scratch, using only free tools.

You have a basic understanding on how to use Blender, and now you want to level up your skills, by diving into the great sculpting tool set Blender offers.

The tutorials you can find online are giving you a basic idea, but they don’t teach you how to create stunning high-quality sculptures, in a step-by-step approach.

That is why we created this comprehensive course to give you an easy and fun guide into the world of digital sculpting.

No previous sculpting knowledge is required. We teach you the fundamentals, with simple exercises, and then step-by-step guide you into more advanced sculpting workflows.

After going through this course, you have done multiple small sculpting exercises and created some high-quality creature sculptings. Then you will be prepared to turn any 2D character or creature concept into a digital sculpting.

Everything you need to learn about digital sculpting in ONE place

This course will teach you everything that is important to start your digital sculpting journey in Blender. All the important brushes, tools, settings and workflows are explained, and you will learn the full sculpting process on multiple practical exercises.

No need for gathering online videos from different sources.

Suitable for sculpting beginners No matter if you never sculpted before or if you have some knowledge, this course focuses on quality content suitable for both, sculpting beginners and intermediate artists.

However, it is assumed, that you know how to use Blender in general, like navigation, basic modeling tools etc.

We highly recommend taking our comprehensive Blender Launch Pad course first (there is a special discount at the checkout page when purchasing this course). The minimum Blender knowledge you need, you can also find in our free Blender Beginners course.

No paid add-ons or tools necessary In this course we will only work with Blender, which is completely free and might combine it with other free add-ons and tools.

Get help along the way We take all efforts to make our courses as understandable and easy to follow as possible. However, if it still happens that you get stuck along the way, you can ask for help in the discussion section under each lesson or in our CG Boost community. The CG Boost team and other students are there to help you.

Thorough structured in high quality Currently, (with part 1, 2 and partially 3 out), over 16 hrs of content awaits you. To make this easy to chew, we split the course into multiple chapters and currently 120+ short and fun videos, mostly between 5 and 15 minutes long. The videos can be streamed online in up to 4k resolution, or be fully downloaded in 2k resolution.

01_getting_started_videos 01_01_early_access_introduction

02_fundamentals_videos 01_01_early_access_introduction 02_01_chapter_introduction 02_02_what_is_digital_sculpting 02_03_graphics_tablet_setup 02_04_preferences 02_05_quick_sculpt_mode_ui_overview 02_06_sculpting_quick_start 02_07_shaping_base_geometry 02_08_dynamic_topology 02_09_voxel_remesher 02_10_multires_modifier 02_11_workflows_pros_and_cons 02_12_sculpting_on_multiple_objects 02_13_important_brush_settings 02_14_symmetry 02_15_mirroring 02_16_masking 02_17_face_sets 02_18_add_and_remove_3d_objects 02_19_add_and_remove_mesh_parts 02_20_transforms 02_21_viewport_shading 02_22_custom_shortcuts 02_23_improve_performance 02_24_solve_common_sculpting_problem

03_base_meshes_videos 03_01_chapter_introduction 03_02_subsurf_modifier_workflow 03_03_skin_modifier_workflow 03_04_curves_workflow 03_05_metaballs_workflow 03_06_grease_pencil_workflow 03_07_lasso_trim_workflow 03_08_using_premade_base_meshes

04_cute_creature_base_sculpting 04_01_chapter_introduction 04_02_preparation 04_03_base_mesh_body_and_head 04_04_base_mesh_limbs 04_05_base_mesh_shaping 04_06_first_sculpting_layer 04_07_t-pose 04_08_claws 04_09_clean_up_limbs 04_10_clean_up_body_and_head 04_11_merging_body_parts

05_cute_creature_retopology 05_01_chapter_introduction 05_02_retopology_setup 05_03_retopology_tools 05_04_topology_and_quads 05_05_retopology_head_part_1 05_06_retopology_head_part_2 05_07_retopology_head_part_3 05_08_retopology_body_part_1 05_09_retopology_body_part_2 05_10_retopology_limbs_part_1 05_11_retopology_limbs_part_2 05_12_mouth_and_eye_hole 05_13_multires_modifier_projection 05_14_auto_retopology_quadriflow 05_15_auto_retopology_instant_meshes 05_16_auto_retopology_quad_remesher

06_cute_creature_details 06_01_chapter_introduction 06_02_opening_the_eyes 06_03_opening_the_mouth 06_04_teeth_and_tongue 06_05_details_teeth_and_tongue 06_06_details_mouth_and_nose 06_07_details_horns 06_08_fur_analysis 06_09a_fur_manual_sculpting 06_09b_fur_sculpting_with_textures 06_10_fur_additional_elements 06_11_fur_additional_elements_details 06_12_details_claws_and_body 06_13_backpack_main_element_part_1 06_14_backpack_main_element_part_2 06_15_backpack_lid 06_16_backpack_lid_details 06_17_backpack_straps 06_18_backpack_details_part_1 06_19_backpack_details_part_2

07_cute_creature_presentation 07_01_chapter_introduction 07_02_clay_shader_preparation 07_03_clay_shader_bump_map 07_04_clay_shader_roughness_and_color 07_05_clay_shader_node_group 07_06_scultp_vertex_colors_basics 07_07_coloring_preparation 07_08_coloring_vertex_color 07_09_coloring_body 07_10_coloring_body_details 07_11_coloring_eyes 07_12_coloring_backpack 07_13_pose_brush_basics 07_14_posing_cage_mesh 07_15_posing_binding_and_face_sets 07_16_posing_creating_a_pose_part_1 07_17_posing_creating_a_pose_part_2 07_18_camera_and_light_setup 07_19_artistic_lighting_and_rendering_settings 07_20_post-processing 07_21_batch_still_renders_clay_shader 07_22_batch_still_renders_color 07_23_turntable_animation 07_24_image_sequence_to_video_file cute_creature_turntable_clay cute_creature_turntable_color

08_epic_creature_base_sculpting 08_01_chapter_introduction 08_02_what_shapes_the_body 08_03_head 08_04_torso 08_05_arms 08_06_fingers 08_07_legs 08_08_tail 08_09_big_scales 08_10_jaw_bone 08_11_clean_up_head 08_12_clean_up_body 08_13_clean_up_arms 08_14_clean_up_legs 08_15_clean_up_body_adjustments 08_16_clean_up_merging_all_parts

08_epic_creature_base_sculpting_project_files.7z 08_epic_creature_base_sculpting_Subtitles.7z

09_01_chapter_introduction 09_02_preparation 09_03_basic_head_details 09_04_basic_body_details 09_05_scales_with_masks 09_06_scales_with_alphas 09_07_skin_details_part_1 09_08_skin_details_part_2 09_09_tongue 09_10_custom_alphas_from_3d_objects 09_11_custom_alphas_from_2d_photos [CGBoost] Master 3D Sculpting in Blender (PART-3, Chapter-9, Update).7z.001 [CGBoost] Master 3D Sculpting in Blender (PART-3, Chapter-9, Update).7z.002 [CGBoost] Master 3D Sculpting in Blender (PART-3, Chapter-9, Update).7z.003 [CGBoost] Master 3D Sculpting in Blender (PART-3, Chapter-9, Update)_Subtitles.7z

project-files.7z [CGBoost] Master 3D Sculpting in Blender – PART-1_Subtitles.7z [CGBoost] Master 3D Sculpting in Blender – PART-2_Subtitles.7z

1080p 10_01_chapter_introduction-1080p 10_02_retopology_using_bsurfaces-1080p 10_03_retopology_tips-1080p 10_04_uv_unwrapping_workflow-1080p 10_05_uv_unwrapping_the_creature-1080p 10_06_uv_packing_and_udims-1080p 10_07_baking_preparations-1080p 10_08_normal_map_baking-1080p 10_09_displacement_map_baking-1080p 10_10_curvature_map_baking-1080p 10_11_texture_painting_workflow-1080p 10_12_painting_color_map_part_1-1080p 10_13_painting_color_map_part_2-1080p 10_14_color_details_part_1-1080p 10_15_color_details_part_2-1080p 10_16_emission_details-1080p 10_17_roughness_map-1080p 10_18_bump_map-1080p 10_19_subsurface_scattering-1080p 10_20_eyes_part-1080p 10_21_eyes_part_2-1080p

1440p 10_01_chapter_introduction-1440p 10_02_retopology_using_bsurfaces-1440p 10_03_retopology_tips-1440p 10_04_uv_unwrapping_workflow-1440p 10_05_uv_unwrapping_the_creature-1440p 10_06_uv_packing_and_udims-1440p 10_07_baking_preparations-1440p 10_08_normal_map_baking-1440p 10_09_displacement_map_baking-1440p 10_10_curvature_map_baking-1440p 10_11_texture_painting_workflow-1440p 10_12_painting_color_map_part-1440p 10_13_painting_color_map_part_2-1440p 10_14_color_details_part-1440p 10_15_color_details_part_2-1440p 10_16_emission_details-1440p 10_17_roughness_map-1440p 10_18_bump_map-1440p 10_19_subsurface_scattering-1440p 10_20_eyes_part_1-1440p 10_21_eyes_part_2-1440p

Chapter-10-Resources.7z.001 Chapter-10-Resources.7z.002 Chapter-10-Resources.7z.003 Chapter-10-Resources.7z.004 Chapter-10-Resources.7z.005 [CGBoost] Master 3D Sculpting in Blender (PART-3, Chapter-10, Update)_Subtitles.7z

[CGBoost] Master 3D Sculpting in Blender – PART-2.7z.001 [CGBoost] Master 3D Sculpting in Blender – PART-2.7z.002 [CGBoost] Master 3D Sculpting in Blender – PART-2.7z.003 [CGBoost] Master 3D Sculpting in Blender – PART-2.7z.004 [CGBoost] Master 3D Sculpting in Blender – PART-2.7z.005 [CGBoost] Master 3D Sculpting in Blender – PART-2.7z.006 [CGBoost] Master 3D Sculpting in Blender – PART-2.7z.007 [CGBoost] Master 3D Sculpting in Blender – PART-2.7z.008 [CGBoost] Master 3D Sculpting in Blender – PART-2.7z.009 [CGBoost] Master 3D Sculpting in Blender – PART-2.7z.010 [CGBoost] Master 3D Sculpting in Blender – PART-2.7z.011 [CGBoost] Master 3D Sculpting in Blender – PART-2.7z.012 [CGBoost] Master 3D Sculpting in Blender – PART-2.7z.013 [CGBoost] Master 3D Sculpting in Blender – PART-2.7z.014 [CGBoost] Master 3D Sculpting in Blender – PART-2.7z.015 [CGBoost] Master 3D Sculpting in Blender – PART-2.7z.016 [CGBoost] Master 3D Sculpting in Blender – PART-2.7z.017

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