Release date:2022

Author: Álvaro Arranz

Skill level:Beginner

Language:Spanish

Exercise files:Not Provided

Learn to create 3D video games from scratch with the benchmark software Only 7 courses separate you from becoming a 3D video game designer. Specifically, the 7 courses that make up this Unity Domestika Basics, a real-time platform used to create half of the world’s video games. From the hand of Álvaro Arranz – videogame designer and Unity and robotics teacher – you will learn to manage Unity from scratch and you will get acquainted with one of the most used programming languages: C #.

You will start in the first course knowing and configuring Unity. You will download it and do a tour of its interface, discovering each window within the program, the types of files you can create and finally some basic programming.

In the second course you will get fully into the project properties and create your first script basic. You will configure the gravity of your world, the quality of the image, you will define the name of your game, its icon and you will assign labels to the different elements that compose it.

You will advance in the aesthetic part of your project exploring the possibilities and potential of the land in which your game is developed. You will create the terrain, shape it and add elements like trees and sky to make it more realistic.

Once you have learned to build the stage in which the game takes place, you will focus on the action that happens within it. You will create the character you will play with and a few basic actions such as movement, shooting and item collection.

Your project will continue to evolve visually in the next course, without that meaning a sacrifice in performance. You will learn to provide your light project, placing light and shadow sources and configuring them in different ways on your stage.

What is a game without enemies to defeat? You will bring action to your game by creating enemies with artificial intelligence and prefabs . You will learn to create spawn where enemies will be generated automatically.

Every game needs an interface that shows the user information about what is happening and that is exactly what you will build in the last course. You will develop the interface of the game scenes and a main menu with the button to start playing.

01 – Welcome 02 – Knowing and configuring Unity 3D 03 – Navigating the stage 04 – File Types 05 – A bit of basic programming 06 – A bit of basic programming II 07 – First scene (Practical Lesson) 08 – Welcome 09 – Inputs 10 – Physics 11 – Quality 12 – Build Settings 13 – Tags and Layers 14 – Time (Practical lesson) 15 – Welcome 16 – Creation and configuration 17 – Relief and textures 18 – Placing details 19 – Trees 20 – Sky 21 – Creation of a Martian terrain (Practical Lesson) 22 – Welcome 23 – Meshes and colliders 24 – Moving the character 25 – Physics for mobile objects 26 – Cameras 27 – Triggers 28 – Feedback 29 – Assembly of the item and some basic actions (Practical Lesson) 30 – Welcome 31 – Lights 32 – Shades 33 – Controlling lights in real time 34 – Tricks to improve performance 35 – full scene lighting (Practical Lesson) 36 – Welcome 37 – What is a prefab 38 – Enemies and artificial intelligence 39 – Spontaneous generation 40 – More artificial intelligence 41 – Completion of the player and creation of another enemy (Practical Lesson) 42 – Welcome 43 – Schematizing the interface 44 – Relating interface with code 45 – Buttons 46 – Creating a main menu 47 – Interface creation (Practical Lesson) Introduction to Unity for 3D Video Games_Subtitles.7z

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