Release date:2022, August 2
Author:James Doyle
Skill level:Beginner
Language:English
Exercise files:Yes
What you’ll learn:
Learn C#, a modern versatile programming language Understand the capabilities of 3D development in Unity Develop strong and transferrable problem solving skills Gain an understanding of the game development process Learn how object oriented programming works in practice
Requirements
:
Mac or PC capable of running Unity 3D A copy of Unity 2021.3 or newer
Description:
Learn how to create and program your very own card combat game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to understand such game elements as:
A Turn-Based Card Battling System Placing Cards on a 3D Board Holding & Highlighting a hand of Cards Mana Point System For Cards Damaging Player & Enemies Audio systems Enemy AI with variable playstyles Battle Select System and much more…
The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!
Start learning today and let me help you become a game developer!
Who this course is for: Anyone who wants to make their own card battling games. People who want to create and publish their own games. Complete beginners with an interest in learning game development Developers who want to re-skill across to game development. People interested in working in the game design industry. Competent and confident with using a computer
Who this course is for:
Anyone who wants to make their own card battling games People who want to create and publish their own games Complete beginners with an interest in learning game development Developers who want to re-skill across to game development People interested in working in the game design industry Competent and confident with using a computer
01. Introduction 03. Setting Up A New URP Project 04. Unity Editor Layout
02. Layouts
01. Laying Out Our Scene 02. Making A Card 03. Finishing The Card Layout
03. Cards
01. Creating Our First Script 02. Making The Card Script Work 03. Creating A Scriptable Object 04. Loading Data From The Scriptable Object
04. Holding Hands
01. Setting Up Our Hand 02. Setting Card Positions In Hand 03. Preventing Overlapping Cards 04. Moving Cards Smoothly 05. Raising Cards While Hovering
05. Pick & Place
01. Selecting Cards 02. Returning A Card To Hand 03. Creating Card Placement Areas 04. Placing A Card On The Board 05. Removing Card From Hand
06. Mana System
01. Spending Mana 02. Showing Mana On UI 03. Displaying A Low Mana Warning
07. Decks
01. Creating A Deck 02. Drawing A Card 03. Moving Card To Hand 04. Showing A Physical Deck 05. Click To Draw Cards 06. Drawing Cards At Start
08. Turns System
01. Setting Up The Turn Order 02. Limiting Actions To The Players Turn 03. Ending The Players Turn 04. Refilling The Mana Pool 05. Mana Pool Growth 06. Drawing Cards Each Turn
09. Doing Damage
01. Creating Enemy Cards 02. Setting Up Player Card Attacking 03. Damaging Cards 04. Handling Defeated Cards 05. Animating Card Actions 06. Making The Animations Work 07. Making Enemies Attack 08. Damaging Player Overall Health 09. CHALLENGE – Damaging Enemy Health
10. Damage Display
01. Showing Health on UI 02. Creating A Damage Indicator 03. Showing Damage Indicator
11. Creating AI
01. Setting Up Enemy Actions 02. Simple Enemy Card Placement 03. Setting Up Multiple AI 04. Creating A Virtual Hand (Of Cards) 05. CHALLENGE – Handling Enemy Mana 06. Playing Cards From the Hand 07. Playing Multiple Cards & Adding To Hand 08. Creating A Defensive AI 09. Creating An Attacking AI
12. Completing Battles
01. Ending The Battle 02. Emptying The Players Hand 03. Setting Up The Battle End Screen 04. Showing The Result Screen 05. Displaying Win Or Lose
13. Menus, Menus, Menus!
01. Creating A Main Menu 02. Making The Main Menu Work 03. Setting Up Different Battles 04. Creating The Battle Select Menu 05. Making The Battle End Screen Work 06. Creating A Pause Screen 07. Making The Pause Screen Work 08. Deciding Who Goes First
14. Audio
01. Creating An Audio System 02. Keeping Audio Active Between Scenes 03. Spawning The Audio System 04. Switching Background Tracks 05. Adding Sound Effects System 06. Playing Sound Effects
15. Completing The Course
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