Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Side Scroller Shooter Kit侧滚式射手套件
侧滚动射击套件作为侧滚动游戏的基础。这是一个100%的蓝图项目,蓝图里有文档和注释。它包含了先进的机制,如覆盖系统和强大的人工智能。
主要特点:
•玩家和AI的掩护系统
•人工智能
•快速事件系统
•梯子和壁架攀爬
•隐形杀伤
•玩家和AI的近战攻击
•深度瞄准
•用于AI的pathnode动画系统
•UI(生命值、弹药、武器类型)
•主菜单-(选择级别,持续选项)
技术细节
其他特点:
运动:
•向前跑
•向后运行
•蹲伏
•冲刺
•跳跃
•幻灯片
•玩家和人工智能保险库
•球员和人工智能的侧踢攻击
•蹲伏行走
游戏和其他:
-基于鼠标位置的字符定向
-三维十字准线
-鼠标移动时可调整2D瞄准
-射击
-枪-突击步枪,手枪,散弹枪,消音手枪
-武器更换
-炮塔
-对某种武器有反应的物体
-演示级别
-功能级别
-障碍
-简易检查点系统
-发射台
-可拾取物品-(生命值,弹药)
-电梯
-面向人工智能的路径节点动画系统
-Gamepad对游戏的支持
-保存游戏框架
-暂停菜单
-激光瞄准具
-动态摄像系统
-飞行机器人敌人
-生成放置组件
-掠夺物品
-播放机噪声系统
-爆破筒
-具有IK目标的按钮面板
-制造噪音和警告敌人的物质
-敌人可以互相警告
-可摧毁的AI和掩护点
-为拥有自动恢复生命的敌人提供盾牌
-监视摄像机
-动态输入变化
-敌人预设



Side scroller shooter kit serves as a base for side scroller game. It’s a 100% blueprint project, with documentation and notes inside blueprints. It contains advanced mechanics like cover system and robust AI.

Major features:

• cover system for player and AI

• human AI

• quick time events system

• ladder and ledge climbing

• stealth kill

• melee attacks for player and AI

• depth aiming

• pathnode animation system for AI

• UI (health, ammo, type of weapon)

• main menu – (select level, persistent options)

技术细节
Other features:

Movement:

• Running forward

• Running backward

• Crouching

• Sprinting

• Jumping

• Slide

• Vault for player and AI

• Side kick attack for player and AI

• Crouching walk

Gameplay and others:

– Orienting character based on mouse position

– 3D crosshair

– 2D aiming adjustable on mouse movement

– Shooting

– Guns – assault rifle, pistol, shotgun, silenced pistol

– Weapons change

– Turret

– Objects reacting to certain type of weapon

– Demo level

– Features level

– Obstacles

– Simple checkpoint system

– Launchpad

– Pickable items – (health, ammo)

– Elevator

– Pathnode animation system for human AI

– Gamepad support for gameplay

– Save game framework

– Pause menu

– Laser sight

– Dynamic camera system

– Flying bot enemy

– Spawn drop component

– Loot objects

– Player noise system

– Exploding barrel

– Button panel with IK targeting

– Physical material which make noise and alert enemies

– Enemies are able to alarm each other

– Destroyable cover points and vault for AI

– Shield for enemies with autoregenerated health

– Surveillance camera

– Dynamic input change

– Enemies presets
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