Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace – – Adaptive Binaural Wind
模拟空气在播放器耳朵上移动的声音,以增强沉浸感。
我为虚幻引擎4创建了一个实时交互式风蓝图来模拟风在玩家耳边传播的声音。风的声音是完全双耳的和自适应的,这取决于风的来源和玩家头部的旋转。
用户可以很容易地编辑风源的方向、随机风移的变化量、阵风频率和总风强度等设置。
可能用途:
自然风模拟
通风口
风扇
通风过道
洞穴隧道
跳伞
悬挂式滑翔
无数更具创造性的用途
风在游戏中一直是增加气氛的好方法。直到现在,这种风总是和玩家断开联系。随着技术和虚拟现实技术的增强,我们在将玩家沉浸在虚拟世界中的过程中取得了长足的进步,但音频的使用方式基本上没有改变。
有了这个蓝图,我希望通过将角色的物理耳朵引入到第一人称游戏中来增加玩家对环境的感受。每天我们都能听到耳朵在空气经过耳朵时是如何影响它们的,我们认为这是理所当然的。在游戏中重现这一现象,为可信度和沉浸感增加了一个全新的层次。
Simulates the sound of air moving over the player’s ears for enhanced immersion.
I’ve created a real-time interactive wind blueprint for Unreal Engine 4 to simulate the sound of wind traveling over the player’s ears. The wind sounds are completely binaural and adaptive, depending on the source of the wind and the rotation of the player’s head.
Settings such as the direction of the wind source, the amount of variation in random wind shifts, frequency of gusts, and overall wind intensity are easily editable by the user.
Possible Uses:
Natural wind simulation
Air vents
Fans
Drafty hallways
Cave tunnels
Skydiving
Hang gliding
Countless more inventive uses
Wind in games has always been a great way to add atmosphere. Up until now, that wind was always disconnected from the player. With the enhancements of technology and VR, we have come a long way in immersing the player into virtual worlds visually, but audio has generally not changed in how it’s utilized.
With this blueprint, I hope to add immersion in regards to how the player hears the environment by introducing the character’s physical ears to first person games. Everyday we hear how our ears affect air as it passes over them, and we take that for granted. Recreating this phenomenon in games adds a whole new level to believability and immersion.
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