艺术站–在虚幻引擎5中创建地铁列车内部场景 Artstation – Creating a metro train interior in Unreal Engine 5

大小解压后:14.3G 持续时间18h 包含项目文件 1920X1080 MP4 语言:英语

标题:艺术站–在虚幻引擎5中创建地铁列车内部
信息:
在虚幻引擎5中创建地铁列车内部

了解专业环境艺术家在为游戏创建室内环境时是如何工作的。您将学习高多边形建模、使用UE5 Nanite、程序和独特的纹理、层次艺术、灯光和后期效果(使用新的流明系统)、创建广告和其他贴纸等技术。

Maya、Substance和虚幻引擎5

所有的建模都将在Maya中完成,然而,所使用的技术是通用的,并且可以在任何其他3d建模包中复制。这些材料将使用物质设计器创建,并在旱獭工具包4中预览。环境将建立在全新的虚幻引擎5,我们将使用新的Nanite和Lumen系统,广告将在Photoshop中创建,我们将使用物质画家独特的纹理和面具创作。

在本课程中,您将学习创建您在图像和预告片中看到的结果所需了解的一切。除此之外,相同的技术几乎可以应用于任何类型的环境。

18+ HOURS!

本课程包含超过18小时50分钟的内容–您可以跟随每一个步骤–本课程确实包含一些小时间的失误,这只是为了加速非常重复的任务,其余的是实时完成的。然而,由于受欢迎的要求,我们也包括了没有音频的非时间流逝的镜头。

我们将从查看我们的参考资料开始,然后我们将直接开始创建一个区块(以确保我们所有的部分都适合在一起),然后我们将把这个区块变成高多边形模型。由于新的纳米系统,我们不必创建低聚模型。
在这之后,我们将讨论如何创建简单但灵活的程序材料和独特的纹理。我们将紫外线打开我们所有的模型,并将它们导出到UE5,在那里我们将设置它们,创建我们的着色器,并建立我们的水平。
然后,我们将继续在photoshop中创建我们的广告和贴纸,并将它们应用到我们的水平。
最后,我们将在我们的场景中进行最后的灯光和后期效果传递,我们将向您展示如何正确地将场景抛光到最终效果。

熟练程度

本游戏艺术教程非常适合那些对3d建模工具有所了解的学生,如玛雅、实体设计师/画家、photoshop和虚幻引擎——本教程中的所有内容都将详细解释。但是,如果您之前从未接触过任何建模或纹理工具,我们建议您首先观看这些程序的介绍教程(您可以在YouTube上免费或在这个网站上付费找到其中的许多)

使用的工具
Maya 2022
Substance 3D Designer and Substance 3D Painter
Photoshop
Unreal Engine 5
Marmoset Toolbag 4 (optional) 旱獭工具包4(可选)

你的教练

Emiel Sleegers是一名高级环境艺术家,目前在AAA游戏行业工作。他曾在育碧从事过《2区+ DLC》游戏,在游乐场游戏公司从事过《Forza Horizon 3》游戏,并以环境艺术家和材料艺术家的身份作为自由职业者参与多个项目。

第二章分类

总共有53个视频分成易于理解的章节。
所有的视频都将有逻辑命名,并进行编号,以便于准确找到您想要关注的视频。

*所有视频均以1080p的价格提供干净的音频。请查看预告片,了解音频和视频质量的大致概念*
*本课程包含所有源文件*

Duration 18h Project Files Included MP4

Title: Artstation – Creating a metro train interior in Unreal Engine 5
Info:
Creating a metro train interior in Unreal Engine 5

Learn how a professional environment artist works when creating interior environments for games. You’ll learn techniques like high poly modeling, using UE5 Nanite, Procedural and unique texturing, level art, Lighting and Post Effects (Using the new Lumen System), creating advertisements, and other stickers.

MAYA, SUBSTANCE, AND UNREAL ENGINE 5

All the modeling will be done in Maya, However, the techniques used are universal and can be replicated in any other 3d modeling package. The materials will be created using Substance Designer and previewed in Marmoset Toolbag 4. The environment will be built in the brand-new Unreal Engine 5 and we will be using the new Nanite and Lumen systems, Adverts will be created in Photoshop and we will be using substance painter for unique textures and mask creation.

In this course, you will learn everything you need to know to create the results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of environment.

18+ HOURS!

This course contains over 18 hours and 50 minutes of content – You can follow along with every single step – The course does enclose a few small-time lapses, this is just to speed up very repetitive tasks, the rest is done in real-time. However, due to popular requests, we have also included the un-time lapsed footage without audio.

We will start by going over our reference, then we will dive right in and start by creating a blockout (to make sure all our pieces fit together), and then we will be turning this blockout into high poly models. Thanks to the new nanite system we do not have to create low poly models.
After this, we will go over how to create simple but flexible procedural materials and unique textures. We will UV-Unwrap all our models and export them to UE5 in which we will set them up, create our shaders and build our level.
We will then move on to creating our advertisements and stickers in photoshop and apply them to our level.
Finally, we will do the final lighting and post-effect pass on our scene and we will show you how to properly polish the scene to final.

SKILL LEVEL

This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya, Substance Designer/Painter, photoshop, and Unreal Engine – Everything in this tutorial will be explained in detail. However, if you have never touched any modeling or texturing tools before we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)

TOOLS USED

Maya 2022
Substance 3D Designer and Substance 3D Painter
Photoshop
Unreal Engine 5
Marmoset Toolbag 4 (optional)

YOUR INSTRUCTOR

Emiel Sleegers is a senior environment artist currently working in the AAA Game Industry. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.

CHAPTER SORTING

There’s a total of 53 videos split into easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.

*All videos come in 1080p with clean audio. please see the trailer for a general idea of the audio and video quality*
*All source files are included with this course*
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