教程大小:550M 1920X1080 mp4 语言:英语+英文字幕
信息:
课程描述
韦塞尔·惠曾加讨论了像虚幻引擎这样的游戏引擎的使用如何影响建筑可视化行业。该课程展示了他多年来开发的个人工作流程,包括使用Blender创建3d资产、设置照片级真实感照明以及使用程序材料在场景中快速进行更改。

Artstation – Creating Archviz in Unreal Engine

Info:
Course Description
Wessel Huizenga discusses the uses of a game engine like Unreal Engine can impact the architectural visualization industry. The course showcases his personal workflow he has developed over the years and covers the use of Blender for creating 3d assets, setting up photorealistic lighting, and his use of procedural materials to quickly make changes within a scene.
1 – Intro
2 – 3D Modelling
3 – Lighting Setup
4 – Working With Substance
5 – Creating Final Images

1-简介
2-三维建模
3-照明设置
4-Substance工作
5-创建最终图像

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