欢迎来到复古FPS课程,在这里你将学习如何使用虚幻引擎5创建经典的DOOM或Wolfenstein风格的第一人称射击游戏!

在整个课程中,我们将逐步指导您如何创建这种类型的游戏,而无需编写一行代码,使用虚幻引擎5强大的蓝图可视化脚本系统。

课程分为多个章节,涵盖一系列主题,帮助您创建一个完全功能的复古FPS游戏。以下是您将学到的内容概述:

设置第一人称角色:您将学习如何设置第一人称视角中的玩家角色,包括移动、摄像头和控制。
创建武器:您将学习如何创建多种不同的武器,如RPG、加特林和手枪,完整的武器切换、不同的射击速度和弹药存储。
创建人工智能:您将学习如何创建工作的8方向敌人精灵,就像经典的Doom和Wolfenstein游戏一样,并且如何使用行为树编写敌人人工智能。
创建伤害系统:您将学习如何实现伤害系统,包括玩家和敌人的健康和伤害计算。
制作可交互的世界对象:您将学习如何创建可以在游戏世界中进行交互的对象,如需要钥匙卡的门和爆炸桶。
设计关卡:您将学习如何为您的复古FPS游戏设计关卡,包括设置环境、放置物体和创建关卡解锁系统。
最后的润色:您将学习如何为您的游戏添加最后的润色,如游戏结束画面、玩家HUD、主菜单和暂停画面,以打磨您的复古FPS游戏。

通过本课程,您将掌握创建具有多种不同武器、敌人人工智能、HUD元素等的老派复古FPS游戏的技能和知识。准备好开始一段激动人心的旅程,使用虚幻引擎5创建您自己的经典第一人称射击游戏!

MP4 | 视频:h264,1280×720 | 语言:英语+中英文字幕(云桥网络 机译) | 时长:74讲座(6小时38分钟)| 大小:6.29 GB



课程目录:
01. Introduction

01. Setting Up the First Person Character
01. Creating the Base Weapon
02. Creating the Pistol Weapon
03. Adding Controls to the Game
04. Creating an Ammo System
05. Creating the Player Hud
06. Updating the Hud With Our Ammo

02. Creating Weapons
01. Creating the Shotgun
02. Creating the Mini Gun
03. Creating the Plasma Rifle
04. Creating a Projectile System
05. Creating a Rocket Launcher
06. Creating the Big Friendly Gun
07. Weapon Fix
08. Creating the Fists
09. Creating the Chainsaw
10. Creating the Weapon Pick Up
11. Making the Weapon Pick Up Dynamic
12. Creating a Weapon Bob System
13. Creating Weapon Bob Pt 2
14. Final Touches on the Weapon Bob
15. Creating a Weapon Swapping System
16. Polishing the Weapon Swap
17. Creating a Sprinting System
18. Updating the Ammo Text

03. Creating the A.I
01. Creating the Enemy Blueprint
02. Creating the Behaviour Tree
03. Importing the Enemy Sprites
04. Explaining the Dot and Normalise Nodes
05. Setting Up an 8 Directional Sprite System
06. Enemy Rotation
07. Creating a Ranged Attack for the Enemy
08. Aborting in Behaviour Trees
09. Creating a Melee Attack for the Enemy
10. Giving the Enemy Moving Animations
11. Giving the Enemy Attack Animations
12. Pawn Sensing

04. Creating a Damage System
01. Making the Weapons Damage the Enemy
02. Spawning Blood Where the Enemy Is Hit
03. Making the Enemy Die
04. Giving the Player Health + Shield
05. Upgrading the Enemy Projectile Attack
06. Creating a Damage Screen
07. Making the Enemy Attack Rate Dynamic
08. Making the Enemy Alert When Shot
09. Setting Up the Base Enemy
10. Creating a Melee Enemy
11. Creating a Ranged Enemy
12. Where to Find Sprites

05. Making Interactable World Objects
01. Making a Shield Pick Up
02. Making a Health Pick Up
03. Making an Ammo Pick Up
04. Making an Explosive Barrel
05. Placing Sprites
06. Creating a Sliding Door With a Timeline
07. Creating a Key Card System
08. Creating a Door Which Requires a Key Card
09. Creating a Lava Floor

06. Designing the Level
01. Tools You Can Use to Design Levels
02. Making the Level
03. Adding Textures to My Level
04. Placing Blueprints Around My Level
05. Adding Lighting to My Level

07. Final Touches
01. Adding Custom Fonts
02. Adding Sound Effects
03. Creating a Face Hud Pt 1
04. Creating a Face Hud Pt 2
05. Creating a Game Over Screen
06. Creating a Win Screen
07. Locking the Camera
08. Creating a Weapon Unlock System

Conclusion
01. Conclusion

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