是否曾经想以简单但强大的方式以 3D 方式讲述您的故事?
立方世界就是这样。本课程教您如何仅使用免费工具以独特的风格从头开始构建美丽的低多边形 3D 场景并为其制作动画。
创建令人惊叹的 3D 动画可能是一项非常复杂且耗时的任务。
在立方世界中,我们将采用简化的“乐高”方法,我们仅使用立方体并结合先进的动画和渲染技术来构建一切。
是时候用您精美的 3D动画故事给您的朋友和追随者留下深刻印象了。

课程目录:
Part 1 – Campfire Scene Creation
01 – Getting Started
01_01_welcome_to_the_course

02 – Fundamentals
02_01_chapter_introduction
02_02_preferences
02_03_workspaces_preset_file
02_04_asset_library – OLD
02_04_asset_library
02_05_coloring_workflow
02_06_custom_shader_part_1
02_07_custom_shader_part_2
02_08_asset_creation_and_troubleshooting

03 – Scene Creation
03_01_chapter_introduction
03_02_idea_and_preparation
03_03_basic_scene_setup
03_04_basic_camera_setup
03_05_basic_light_setup
03_06_campfire_asset_creation
03_07_campfire_assembling
03_08_tent_modeling
03_09_tent_detailing
03_10_robot_blocking_and_posing
03_11_robot_head_modeling
03_12_robot_body_modeling
03_13_robot_upper_arm_modeling
03_14_robot_lower_arm_modeling
03_15_robot_hands_modeling
03_16_robot_sword_modeling
03_17_robot_pose_adjustments
03_18_robot_convert_instances
03_19_convert_instances_troubleshooting
03_20_robot_detailing
03_21_dune_modeling
03_22_composition_adjustments
03_23_mood_and_lighting
03_24_adding_pre-made_assets
03_25_cable_modeling
03_26_object_instancing
03_27_scatter_objects_addon
03_28_scattering_grass_and_stones
03_29_scattering_dirt_trash_and_vines
03_30_using_pre-made_characters

04 – Scene Motion
04_01_chapter_introduction
04_02_animation_refresher
04_03_camera_animation
04_04_vegetation_animation
04_05_cable_animation
04_06_simple_character_animation
04_07_fire_particles
04_08_sparks_particles
04_09_smoke_particles
04_10_dust_particles
04_11_pop_up_animation_preparation
04_12_pop_up_animation_commotion_addon
04_13_scattered_objects_dissolve_workflow
04_14_scattered_objects_dissolve_animation
04_15_ground_dissolve_animation
04_16_ground_dissolve_particles
04_17_finalizing_particles
04_18_finalizing_animation

05 – Scene Finalization
05_01_chapter_introduction
05_02_depth_of_field
05_03_fog_compositing
05_04_fog_volumetric_shader
05_05_lens_distortion_and_vignette
05_06_getting_feedback
05_07_implementing_feedback
05_08_scene_clean_up
05_09_eevee_render_settings
05_10_cycles_render_settings
05_11_combine_cycles_and_eevee
05_12_image_sequence_to_video

06 – Scene Editing
06_01_chapter_introduction
06_02_intro_animation_breakdown
06_03_title_animation_breakdown
06_04_video_sequencer_fast_playback
06_05_video_editing
06_06_sound_design_preparation
06_07_sound_design_creative_concept
06_08_sound_design_music
06_09_sound_design_atmosphere
06_10_sound_design_sound_effects
06_11_sound_design_final_mix
06_12_sound_design_sound_resources
06_13_export_video_with_sound

Part 2 – Characters & Machines
07 – Character Creation
07_01_chapter_introduction
07_02_character_modeling_part_1
07_03_character_modeling_part_2
07_04_yourself_in_cubic_worlds
07_05_armature_and_bones_basics
07_06_character_rig_deform_bones
07_07_character_rig_controller_bones
07_08_constraints_basics
07_09_character_rig_constraints
07_10_skinning_basics
07_11_character_rig_skinning
07_12_drivers_basics
07_13_character_rig_drivers
07_14_character_rig_organization
07_15_change_a_rigged_character_part_1
07_16_change_a_rigged_character_part_2
07_17_attach_object_to_hands
07_18_dog_preparation
07_19_dog_modeling_part_1
07_20_dog_modeling_part_2
07_21_dog_rig_reusing_the_human_rig
07_22_dog_rig_constraints_and_skinning
07_23_dog_rig_drivers

08 – Machine Creation
08_01_chapter_introduction
08_02_grease_pencil_basics
08_03_robot_sketching
08_04_robot_modeling_cockpit
08_05_robot_modeling_limbs
08_06_robot_color_and_adjustments
08_07_robot_testing_functionality_and_finalization
08_08_robot_rig_adding_bones
08_09_robot_rig_organization
08_10_robot_rig_constraints
08_11_robot_rig_skinning
08_12_car_preparation_import_3d_scan
08_13_car_sketching
08_14_car_modeling_bottom
08_15_car_modeling_front
08_16_car_modeling_back
08_17_car_modeling_cockpit_and_wheels
08_18_car_modeling_adjustments_and_colors
08_19_car_modeling_details_and_finalization
08_20_car_rig_adding_bones
08_21_car_rig_skinning
08_22_car_rig_doors_and_hatch
08_23_car_rig_spinning_wheels
08_24_car_rig_steering
08_25_car_rig_ground_detection
08_26_car_rig_suspension

09 – Character Animation
09_01_chapter_introduction
09_02_character_animation_is_hard
09_03_fixing_asset_browser_issues
09_04_animating_character_basics_part_1
09_05_animating_character_basics_part_2
09_06_video_reference
09_07_walk_cycle
09_08_repeating_loop
09_09_walk_on_path
09_10_non-looping_animation_part_1
09_11_non-looping_animation_part_2
09_12_non-looping_animation_part_3
09_13_non-looping_animation_part_4
09_14_modular_animation
09_15_baking_animations
09_16_stop_motion_effect
09_17_animating_characters_in_big_scenes

Part 3 – Scene Breakdowns
10 – Family Trip Breakdown
10_00_family_trip_animation
10_01_chapter_introduction
10_02_scene_overview
10_03_storytelling_analysis
10_04_terrain_creation
10_05_water_animation
10_06_water_splashes
10_07_tree_animation
10_08_birds_particles
10_09_car_rig_analysis
10_10_car_animation_analysis
10_11_character_animation_analysis
10_12_finalization_analysis

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