利用Unity的XR工具包:自定义交互、程序生成、Unity的事件系统和音频管理,想在Unity虚拟现实游戏和app?渴望扩展您的技能组合以包括XR交互,以便您可以创建引人入胜的XR游戏和体验?那么这道菜就是为你准备的!Unity为制作VR产品添加了大量的功能和特性,让您可以将自己的想法付诸实践。并且,由于XR交互工具包中的模拟耳机,你可以在PC上进入播放模式——这意味着你不需要VR耳机来创建VR游戏!在本课程中,您将学习如何利用Unity的XR交互工具包及其交互和移动模块来构建身临其境的XR体验。获得为UI元素、可交互的游戏对象和铰链设计和实现自定义交互的实践经验,为用户提供直观和引人入胜的XR交互。如果您对Unity编辑器有所了解,并且具备初级到中级的C#知识,那么您将从本课程中获益匪浅。您只需支付一次性费用,就可以获得终身使用权。创作者在建模和编码方面有资格和经验,因此能够清楚地解释复杂的概念,并在过程中娱乐。您还可以访问课程论坛,在那里您可以讨论整个课程的主题,或者个别视频,今天就开始你的XR之旅!Mastering Vr Game Development: Craft Immersive Experiences

MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz
语言:英语|大小:5.27 GB |时长:7小时49分钟

你会学到什么
了解如何利用Unity的XR交互工具包。
使用Unity的XR Interaction Toolkit的交互和移动模块来构建身临其境的XR体验。
了解如何为UI元素、可交互游戏对象和铰链设计和实现自定义交互。
为用户提供直观且引人入胜的XR交互。
学习先进的技术来程序化地生成墙和环境元素。
高效构建动态多样的XR世界。
利用Unity事件系统的力量来简化XR交互,实现XR体验中不同元素之间的交流。
探索将空间音频集成到XR项目中的技术和最佳实践,增强用户的现场感和真实感。

要求
为了从本课程中获得最大收益,你应该熟悉Unity编辑器并具备初级到中级的C#知识
建议使用VR头戴式耳机,但这不是必需的,因为您可以使用XR interaction toolkit中的模拟头戴式耳机在PC上进入播放模式。

本课程适用于有抱负的XR开发人员:那些希望进入VR开发领域并学习XR交互技术以构建沉浸式应用程序的人。,游戏开发人员:游戏开发人员有兴趣扩展他们的技能,以包括XR交互,使他们能够创建引人入胜的XR游戏和体验。、设计师和故事讲述者:对使用XR技术设计交互式环境和故事讲述体验以增强用户参与感感兴趣的创意人员。

Harnessing Unity’s XR Toolkit: Custom Interactions, Procedural Generation, Unity’s Event System and Audio Management

What you’ll learn
Learn how to harness the power of Unity’s XR Interaction Toolkit.
Use Unity’s XR Interaction Toolkit’s Interaction & Locomotion Modules to build immersive XR experiences.
Discover how to design and implement custom interactions for UI elements, interactable game objects, and hinges.
Provide users with intuitive and engaging XR interactions.
Learn advanced techniques to procedurally generate walls and environmental elements.
Build dynamic and varied XR worlds efficiently.
Harness the power of Unity’s Event System to streamline XR interactions, enabling communication between different elements of your XR experience.
Explore the techniques and best practices to integrate spatial audio into your XR projects, enhancing the sense of presence and realism for users.

Requirements
To get the most from this course you should be familiar with the Unity editor and have beginner to Intermediate C# knowledge
Access to a VR headset is recommended but not required, as you can use the mock headset in the XR interaction toolkit to enter play mode on your PC.

Description
Want to make Virtual Reality games and apps in Unity?Keen to expand your skillset to include XR interactions, so you can create engaging XR games and experiences?Then this course is for you! ​Unity has added a ton of functionality and features for making VR products, allowing you to bring your ideas to life. And, thanks to the mock headset in the XR interaction toolkit, you can enter play mode on your PC – meaning you don’t need a VR headset to create VR games!In this course, you’ll learn how to harness the power of Unity’s XR Interaction Toolkit, along with its Interaction & Locomotion Modules to build immersive XR experiences.Get hands-on experience designing and implementing custom interactions for UI elements, interactable game objects and hinges, providing users with intuitive and engaging XR interactions.You’ll get the most from this course if you have some familiarity with the Unity editor, and beginner to intermediate C# knowledge. You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).Dive into the extraordinary world of VR and begin your XR journey today!

Overview
Section 1: Introduction & Setup

Lecture 1 Assets and XR Management

Lecture 2 Set Up Unity & VS Code

Lecture 3 VS Code Issues?

Lecture 4 Community & Support

Lecture 5 Accessing Our Projects

Section 2: Locomotion System

Lecture 6 Section Intro – Locomotion System

Lecture 7 Teleportation System

Lecture 8 Refining The Teleport System

Section 3: XR Grab & Socket Interactables

Lecture 9 Adding Grabbable Game Objects

Lecture 10 Grabbable Objects and Sockets

Lecture 11 Key Socket Lock System

Lecture 12 Customizing The Drawer Grab Interactions

Lecture 13 Drawer Movement and Limit Checks

Lecture 14 Finishing The Drawers Limit Checks

Section 4: UI Interactions

Lecture 15 Section Intro – UI Interactions

Lecture 16 Adding UI Button Interactions

Lecture 17 Adding UI Ray Interactors With Events

Lecture 18 Converting The Button To An Interactable

Lecture 19 Changing The Message Text With Code

Lecture 20 Starting The Combination Lock

Lecture 21 Checking The Combination

Section 5: Interactable Hinges

Lecture 22 Intro To Interactable Hinges

Lecture 23 Creating A Simple Hinge

Lecture 24 Adding Lock Mechanics To The Hinge

Lecture 25 Limiting The Rotation Of The Hinge

Lecture 26 Checking The Hand Distance Limits

Lecture 27 Adding Collision Limits To The Door

Lecture 28 Setting Up A New Door Interactable

Lecture 29 The Door: Final Tests And Refactoring

Section 6: The Wall

Lecture 30 Building The Wall

Lecture 31 Spawning Wall Cube Prefabs

Lecture 32 Procedural Column Generation

Lecture 33 Adding Editor Build Wall Functionality

Lecture 34 Deleting The Wall

Lecture 35 Destroying The Wall

Lecture 36 Adding Wall SFX & The Explosive Device

Lecture 37 Adding Remote Detonation

Section 7: Audio Management

Lecture 38 Audio Management Concepts And Set Up

Lecture 39 Adding Grab Interactable SFX

Lecture 40 Adding Drawer Movement SFX

Lecture 41 Adding SFX To Socket Interactions

Aspiring XR Developers: Those who want to enter the world of VR development and learn XR interaction techniques to build immersive applications.,Game Developers: Game developers interested in expanding their skillset to include XR interactions, enabling them to create engaging XR games and experiences.,Designers and Storytellers: Creatives interested in using XR technology to design interactive environments and storytelling experiences for enhanced user engagement.

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