学习创建自定义的,游戏就绪的动画绑定在Houdini 18.5与KineFX

你会学到什么
学习创建一个自定义的游戏就绪动画钻机在Houdini

MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2声道
语言:英语+中英文字幕(云桥网络 机译) |时长:89节课(12小时26分钟)|大小解压后:6.8 GB 含课程文件


要求
Houdini及其界面的基本理解

描述
Houdini 18.5 KineFX更新

****第02卷****

本次更新包括超过4小时的新视频介绍新的Houdini索具工作流程KineFX。

我们将使用新的KineFX工具创建两个完整的游戏装备,一个触手和一个僵尸;一路介绍新的工作流程。

没有一个步骤被跳过,我们从零到完全装配,皮肤和动画资产,与多功能,动画师友好的用户界面。

这个课程非常适合初学动画师,或者那些希望从另一个3D包中翻译他们的装配知识,并在他们的游戏开发项目中利用胡迪尼的强大力量的人。



****第01卷****

学习创建一个动画僵尸角色装备与Houdini。

在本课程中,我们涵盖了技术动画师或装配工角色的基础知识。我们将一个节点接一个节点地创建一个游戏就绪动画装备,准备部署到Unity游戏引擎中。一路上,我们将涵盖胡迪尼内索具的基本概念,并使用Python和Houdini数字资产创建一系列可重复使用的索具工具。

完成后,你将有一个动画僵尸资产-对于Houdini独立用户,我们将探索出口到统一测试完成绑定。

没有一个步骤被跳过,我们从零到一个完整的装备,皮肤和动画资产,一个多功能的用户界面。

这个课程非常适合初学动画师,或者那些希望从另一个3D包中翻译他们的装配知识,并在他们的游戏开发项目中利用Houdini的强大力量的人。

这门课程是给谁的
游戏开发人员、动画师、技术动画师、装配工、3D动画师、3D建模师


MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 89 lectures (12h 26m) | Size: 6.8 GB

Learn to create custom, game ready animation rigs in Houdini 18.5 with KineFX

What you’ll learn
Learn to create a custom game ready animation rig in Houdini

Requirements
A basic understanding of Houdini and its interface

Description
Updated for Houdini 18.5 KineFX

**** Volume 02 ****

This update includes over 4 hours of new video introducing the new Houdini rigging workflow KineFX.

We will create 2 complete game ready rigs using the new KineFX tools, a tentacle and a zombie; introducing the new workflows along the way.

Not a single step is skipped, we go from zero to fully rigged, skinned and animated assets, with versatile, animator friendly user interfaces.

This course is ideal for beginner animators or someone who is looking to translate their rigging knowledge from another 3D package and leverage the awesome power of Houdini in their game development projects.

**** Volume 01 ****

Learn to create an animation ready zombie character rig with Houdini.

In this course we cover the fundamentals of the role of the Technical Animator or Rigger. We will create, node by node, a game ready animation rig ready to deploy into the Unity Game Engine. Along the way we will cover the fundamental concepts of rigging inside Houdini, and create a range of reusable rigging tools using Python and Houdini Digital Assets.

After completion you will have an animation ready zombie asset – and for Houdini Indie users we will explore exporting the finalized rig into Unity for testing.

Not a single step is skipped, we go from zero to a fully rigged, skinned and animated asset, with a versatile user interface.

This course is ideal for beginner animators or someone who is looking to translate their rigging knowledge from another 3D package and leverage the awesome power of Houdini in their game development projects.

Who this course is for
Game Developers, Animators, Technical Animators, Riggers, 3D Animators, 3D Modellers

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