Release date:2022, July

Author:Darrin Lile

Skill level:Beginner

Language:English

Exercise files:No

About This Class Would you like create realistic environments for animation, architectural visualization, or games? Then check out “Scene Creation with Blender and Substance Painter.”

In this course you will learn how to:

User Blender’s modeling tools and modifiers UV map 3D objects in Blender Prepare 3D models for export to Substance Painter Create realistic PBR textures for 3D models in Substance Painter Create an Export Template in Substance Painter to be used for Blender Apply PBR textures in Blender Add lights to a scene in Blender Render a scene using both the Cycles and Eevee render engines in Blender All the project files are available for download, as well as all the reference images.

Start creating your own 3D environments in Blender. Start “Scene Creation with Blender and Substance Painter” today!

01 – Introduction 001. Introduction 002. Setting Up a Reference Figure

02 – Modeling the Furniture 003. Beginning the Coffee Table 004. Continuing the Coffee Table 005. Finishing the Coffee Table 006. Modeling the Round End Table 007. Completing the Round End Table 008. Starting the Arm Chair 009. Refining the Shape of the Arm Chair 010. Creating the Legs of the Chair 011. Using the Path Tool 012. Creating the Front Panels of the Arm Chair 013. Finishing the Arm Chair 014. Starting the Dining Chair 015. Creating the Legs of the Dining Chair 016. Modeling the Back of the Dining Chair 017. Completing the Dining Chair 018. Beginning the Chesterfield So 019. Finishing the Chesterfield Sofa 020. Creating the Chesterfield Chair 021. Beginning the Desk 022. Adding the Drawers to the Desk 023. Finishing the Desk 024. Beginning the Desk Chair 025. Creating the Cushions of the Desk Chair 026. Modeling the Legs of the Desk Chair 027. Finishing the Desk Chair 028. Beginning the Wall Table 029. Creating the Drawers and Legs of the Wall Table 030. Finishing the Wall Table 031. Beginning the Side Chair 032. Working on the Legs of the Side Chair 033. Finishing the Side Chair 034. Starting the End Table 035. Completing the End Table

03 – Modeling the Room 036. Using Walk Navigation 037. Blocking In the Walls and Panels 038. Modeling Mantel of the Fireplace 039. Continuing the Fireplace 040. Using the Boolean Modifier 041. Placing the Fireplace in the Room 042. Creating the Door Opening and Hallway 043. Modeling the Door Panels 044. Working on the Wall Details 045. Adding the High Windows 046. Finishing the Wood Panels 047. Finishing the Window Frames

04 – UV Mapping the Furniture 048. The Basic Tools of UV Mapping 049. UV Mapping the Coffee Table 050. Testing and Organizing the UV Map 051. UV Mapping the Round Table 052. Beginning the UV Map for the End Table 053. Finishing the End Table 054. UV Mapping the Wall Table 055. UV Mapping the Dining Chair 056. UV Mapping the High Back Chair 057. Finishing the High Back Chair 058. UV Mapping the Arm Chair 059. UV Mapping the Desk Chair 060. UV Mapping the Desk 061. Finishing the Desk 062. UV Mapping the Sofa 063. UV Mapping the Chesterfield Chair

05 – Texturing the Furniture with Substance Painter 064. Possible Issues When Exporting 065. Possible Issues when Baking 066. Aligning the Wood Grain of the Coffee Table 067. Exporting Texture Maps from Substance Painter 068. Using Blenders Vertex Paint Tool 069. Adding Textures Based on the Color ID Map 070. Setting Vertex Colors for the Di 071. Texuring the Dining Chair 072. Using Materials Instead of Vertex Colors 073. Using Paint Layers in Substance Painter 074. Finishing the Wall Table 075. Texturing the Desk Chair 076. Blenders Two Sculpting Methods 077. Sculpting the Wrinkles of the Desk Chair 078. Baking a Normal Map in Blender 079. Using the Baked Normal Map in Substance Painter 080. Using a Custom UV Test Pattern 081. Texturing the Desk in Substance Painter 082. Texturing the Arm Chair 083. Texturing the End Table 084. Preparing the Sofa for Export 085. Texturing the Chesterfield Sofa 086. Painting Out Problem Areas in the Normal Map 087. Using Smart Materials in Substance Painter 088. Texturing the Small Round Table

06 – UV Mapping the Room 089. Beginning to UV Map the Room new 090. UV Mapping the Fireplace new 091. UV Mapping the Walls new 092. Finishing the Room UV Maps new

07 – Texturing the Room 093. Exporting and Baking the Room 094. Texturing the Room 095. Applying Textures to the Room 096. Exporting the Room Textures 097. Applying the Room Textures in Blender

08 – Creating Accessories and Trim 098. Creating the Rugs 099. Modeling the Crown Molding 100. UV Mapping the Crown Molding 101. Texturing the Crown Molding 102. Using Krita to Texture the Paintings 103. Creating the Bookshelves 104. Creating Antique Books 105. Using Blenders Physics to Place a Blanket 106. Modeling the Leaded Glass Windows

09 – Lighting and Rendering the Scene 107. Render Settings and Emissive Materials 108. Practical Lights and Camera Settings 109. Creating the Window Glass Material 110. Adding Lights to the Scene 111. Creating Voumetric Lighting 112. Render Settings and Light Properties 113. Creating a Quick Fire Simulation 114. Setting Up the Scene for Rendering 115. Rendering an Animation 116. Using Blenders Video Sequence Editor 117. Animating the Rotating Record Player 118. Adding Transitions and Rendering 119. Adding Music 120. Thank You

Reference.7z Renders.7z Textures.7z.001 Textures.7z.002 Textures.7z.003 [Skillshare] Create a Victorian Room with Blender and Substance Painter by Darrin Lile_Subtitles.7z Blender Scene Files.rar [Skillshare] Create a Victorian Room with Blender and Substance Painter by Darrin Lile_Subtitles_Proofread.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!