Release date:2022, July 12

Author:GameDev.tv Team

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn:

Learn Blender 3.1. Model objects in Blender and for environments in general. Use textures to make objects look realistic. Learn different types of texturing for speed and detail. Learn workflow tips that will boost your productivity Discover different types of environment modelling for games or animations Learn how to use PBR materials and how to create your own. Find out how to use modular environment assets effectively. Create stunning images for your 3D Art Portfolio. Be part of an amazing and supportive community of people similar to you.

Requirements:

Access to a computer that can run Blender 3.1

No previous experience with 3D modelling or Blender is required.

Description: Want to make beautiful environments, suitable for animations, games or as a stunning portfolio piece?

Maybe you’re a beginner who wants to create unique environments for your games, animations or renders? Or you’re familiar with Blender but struggling with lighting, composition and making realistic environment objects? Perhaps you’re already an environment artist and you’re looking for more experience? This is the course for you!

Created using Blender 3.1 (and compatible with newer versions), the course starts out with the basics of the interface and goes on to build on your skills methodically. No previous experience with 3D modelling is required.

The course will show you how to create highly detailed, great looking environments for your portfolio. And how to turn your environment into an asset ready to be implemented into a video game engine like Unity or Unreal.

You’ll learn how to model a range of environment assets, building up to the comprehensive front cover image. We cover modelling, sculpting, texturing, lighting, rendering and many more core aspects needed for an environment artist.

The entire course is project-based, so you’ll apply your new skills immediately to real 3D models. All the project files are included, as well as additional references and resources – you’ll never get stuck. We provide challenges and solutions at each step to make sure that you are learning-by-doing and not just watching someone else make art.

The assets you’ll make are game ready and modular, so you can build lots of different scenes by reusing the different pieces.

No matter what your background, your skills, or your interest, this course will give you a new set of skills that will make you a much more capable 3D Environment Artist.

You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

You’ll be amazed what you can achieve in just a few hours! So join us and start creating some amazing environments now!

Who this course is for:

Blender beginners who wants to create unique environments for their games, animations or renders. Folks familiar with Blender but struggling with lighting, composition and making realistic environment objects. Experienced Blender users who want to turn bland into beautiful. Environment artists looking for more experience.
01. Introduction & Setup (New Blender 3.1 Content)

02. Section Intro – The Blender Interface 03. Downloading Blender 04. Community & Support 06. The Interface 07. Adding Objects 08. Rendering 09. Materials 10. Background HDRI’s

02. Modular Castle

01. Section Intro – Modular Castle 02. Castle Wall 03. Castle Tower 04. Smooth Shading 05. Duplicating Objects 06. Castle Landscape 07. Castle Materials 08. Flags & Turrets 09. Section completion

03. Spooky Corridor – UV Mapping

01. Section Intro – Spooky Corridor 02. Basics of UV Mapping 03. Spooky Corridor UV Unwrapping 04. Mirror Modifier 05. Marking Seams 06. Subdivision Surface Modifier 07. Generated Texture Coordinates 08. Toxic Barrel 09. Section Completion

04. Rocks & Trees

01. Section Intro – Rocks & Trees 02. Sculpting Rocks 03. PBR Materials 04. Displacement 05. Sculpting Trees 06. Alpha Textures 07. Texturing The Bark 08. Building The Trees 09. Changing the Leaf Colour 10. The Decimate Modifier 11. Collections & Links 12. Section Completion

05. Modular Building

01. Blocking Out 02. Building the Beams 03. Plaster Modules 04. Stone Walls 05. Building the Roof – Part 1 06. Building the Roof – Part 2 07. Fence Posts

06. Adding Detail

01. Adding Details 02. Box Projection 03. Simple Unwrap 04. Texture Painting 05. Texture Painting the Stone 06. PBR From a Single Texture 07. Texture Atlases 08. Doors & Windows 09. Seamless Textures 10. Procedural Textures 11. Section Completion

07. Sculpted Details

01. Sculpting Details 02. Sculpted the Beams Part 1 03. Sculpted the Beams Part 2 04. Unwrapping the Beams 05. Baking a normal map 06. Ray Distance 07. Baking a Cavity Texture 08. Connecting the Cavity texture 09. Painting The Wood Texture 10. The Beams Roughness 11. Adapting The Beams

08. Completing The Modules

01. Completing The Modules 02. Combining texturing Techniques 03. Joining The Modules 04. Different Sized Roofs 05. Combining the Roof Modules 06. The Stone Wall Modules 07. The Bay Windows Part 1 08. The Bay Windows Part 2 09. Organise & Build a House 10. Build a 2nd House

09. The Landscape

01. Landscape 02. Sculpting The Rock Base 03. Decimate the Rock 04. Baking Normals & Cavity Maps 05. Rock Colour 06. Building A Scene 07. Adding Trees 08. Composition & Background 09. Mossy Rocks 10. Editing Links 11. Adding Fences and Rocks 12. Creating bushes

10. Lighting & Rendering

01. Intro to Rendering and Lighting 02. Window Lights 03. Creating A Lamp 04. Lights, Camera & Final Composition 05. Rendering & The Compositor 06. Rendering & Animation 07. Course Completion

[Udemy] Blender Environment Artist Create 3D Worlds.7z [Udemy] Blender Environment Artist Create 3D Worlds_Subtitles.7z

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