Release date:2021, May
Author:Howl Chang
Skill level:Beginner
Language:English
Exercise files:Yes
What you’ll learn:
Learn skills to use Unreal Engine 5 How to design and create AI by blueprint Learn to create two unique types of AI Learn to cause/receive damage for combatRequirements:
You need a computer which can run unreal engine 5
You don’t need any prior knowledge.Description:
In this course you will create your own action game with high quality gameplay mechanics.
With powerful visual scripting tool blueprint in unreal engine, the creation of interactive combat AI has never been easier than you thought.
You will not only learn theory behind gameplay by creating two unique AIs (One is a basic humanoid melee combat AI and another one is a fire-spreading dragon), but also master design method for new AI and have confidence in design your own one for your game.
Further into the course we will package all amazing contents together and you can share your work with others.
After this course, you will get in-depth experience with Unreal Engine blueprint, animation and gameplayTopics of this course will cover:
Free assets import from unreal engine marketplace
Charactercreation and movement
AnimationBlueprints
1D and 2D blendspaces
Strafing and Turn-in-place solution
Widget creation inlcuding character name
Two ways for showing health points
Sphere, capsule, trace and particle checks for damage
Blueprint AI framework
HUD creation and animations
Basic material creation
Data structures (enums, arrays, integer, float)
Animationmontages
Blueprint Interfaces
Enemy AI logic
Timeline for location movement
Jump attack
Dispatcher
Animation notify
Particle based detection
Fire ball, claw/bite attack
Attack combo design
Damage, death and stun mechanics
Level transition
Modify Landscape including foilage
Package and shipping
Unreal engine 5 basic layout and skillsWho this course is for:
Unreal enigne
beginners who want to learn it
Unreal engine intermediate developers who wish to make interactive AIs
Anyone who wants to make games01 – Welcome To The Course 02 – Community & Support 04 – Initial Setup
02 – Weapons and Equipment05 – Creating base equipment 06 – Equip & Unequip Weapon 07 – Creating the pickup Actor 08 – Different Weapon Styles 09 – Fixing Bugs
03 – Basic Combat10 – Creating the Combat Component 11 – Attack Combinations 12 – Directional Dodge 13 – Combat Reset 14 – Hit Detection System 15 – Character Death 16 – Fixing Bugs & Improving Gameplay
04 – Advanced Combat17 – State Manager System 18 – Character Actions 19 – Sprint Mechanic 20 – Multiple Attack Types 21 – Creating the Stats Component 22 – Stats System Continued 23 – Regeneratable Stats Stamina System 24 – Different Stat Costs for Different Weapons 25 – Armor & Defense Stat 26 – Gameplay Tags 27 – Dual Wield Weapons 28 – Targeting System 29 – Targeting System Continued 30 – Hit Reaction System
05 – Enemy Combat AI31 – Introduction to Behavior Trees 32 – Setting Up The Enemy AI 33 – AI Patrol System 34 – AI Perception 35 – Enemy Combat 36 – Enemy Combat Continued 37 – Different Enemy Types 38 – System & Gameplay Improvements
06 – Creating an RPG Prototype39 – Initial Setup 40 – Changing Character Mesh 41 – Setting up Gruntling mob 42 – Setting up Gruntling Mob Continued 43 – Humanoid Mob Enemy 44 – Setting Up Boss Enemies 45 – Combat Effects 46 – Blocking mechanic 47 – Use Item Heal 48 – Bug Fixes & Improvements
[Udemy] Unreal Engine 5 – Souls-Like Combat.7z [Udemy] Unreal Engine 5 – Souls-Like Combat_Subtitles.7z
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