Release date:2022, March

Author:Victor Deno

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

Modeling and Sculpting your Stylized model in Blender Proper UV Mapping work flow in Blender Texturing in Substance Painter Lighting and Presenting your assets for your portfolio Exporting to Game Engines for Game Developers

Requirements Beginner knowledge in blender will help

Discription

Introduction

Want to make beautiful game ready stylized props? Blender is slowly being adopted by big companies such as Ubisoft and EA as well as many up and coming indie studios as their main software of choice to make game art! While the software is impressive with many features and affordability, the documentation for a game art workflow in blender is still scarce, I hope to bring the necessary information and techniques you help you transition or start making game assets with blender

Learn all the necessary tools and tips to create game ready assets while creating 2 stylized projects from scratch. The goal of this course is to bridge the gap to create game art with more affordable software but still keeping industry standard workflows. For the best experience, the entire project takes a hands on approach to learning and you build all the assets from scratch. The source files are also provided for reference and study.

What you will Learn

3D Modeling in Blender Stylized Sculpting in Blender Game asset optimizations and UV Unwrapping Baking proper texture maps like Normal, Curvature and Occlusion Stylized Texturing in Painter Lighting and rendering in Blender Compositing Exporting to Unity and Unreal Engine Finishing 2 projects from scratch!

Who is Course for?

Beginner users who want to create unique game props

More intermediate users who are struggling with the game art workflow

Who is Course for? For Aspiring stylized 3D artists and Game Devs

01 – Stylized Hammer

001 Trailer 002 Navigation and Interface 003 Adding References and Transforms 004 Hammer Modeling 1 005 Common Modeling Tools 006 Hammer Modeling 2 007 Common Modeling Problems 008 Preparing Meshes 009 Sculpting Brush Setup 010 Hammer Sculpting 1 011 Hamer Sculpting 2 012 Rock Sculpting Demo 013 Hammer Rock Sculpting 014 Wood Sculpt Demo 015 Sculpting Wood handle 016 Mesh Prep & UV Basics for Games 017 Low Poly Prep 018 UV Unwrapping Hammer 019 Exporting Meshes and Baking 020 Substance Basics and Techniques 021 Creating the Rock Material 022 Creating the Metal Material 023 Creating the Emission material 024 Creating the Wood Material 025 Post Process Filters 026 Exporting to Blender 027 Lighting and Rendering 028 Compositing 029 Exporting to Unreal 030 Exporting to Unity 40471292-Section-1-Project-Files.7z.rar

02 – Stylized Sword

001 Modeling the Hilt 002 Modeling the Base 003 Modeling the Base Sides 004 Modeling the Blade 1 005 Modeling the Blade 2 006 Modeling the Highpoly 1 007 Modeling the Highpoly 2 008 Modeling the Highpoly 3 009 Modeling the Highpoly 4 010 Sculpting the Hilt 1 011 Sculpting the Hilt 2 012 Sculpting the Handle 013 Sculpting the Sword Base 1 014 Sculpting the Sword Base 2 015 Sculpting the Sword Base 3 016 Sculpting the Sword Base 4 017 Sculpting Sword Blade 1 018 Sculpting the Sword Blade 2 019 Sculpting the Sword Blade 3 020 Organizing Meshes 021 Optimizing and Preparing Low poly 022 UV and Packing Sword 023 Material ID 024 Baking Mesh Maps 025 Creating Gold Material 026 Creating Crystal Material 027 Creating Light Metal Material 028 Creating Dark Metal Material 029 Painting Material ID 030 Cloth Material 031 Adjusting Colors 032 Lighting and Rendering 033 Compositing Section 2 Project Files.7z.rar

[Udemy] Learn Stylized Game Art Creation – Blender and Painter_Subtitles.7z

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