Release date:2021, November

Author:Keith Kamholz

Skill level:Beginner

Language:English

Exercise files:Yes

Learn Houdini Simulations, 3rd Party Rendering, Disintegration, Vellum, Dust & Debris, and more! This course will serve as an introduction to all things FX. Students will learn how to create all the main types of simulation effects commonly used in VFX. Students will build up all setups node by node, getting in-depth explanation for each one.

What You’ll Learn This course will serve as an introduction to all things FX. Students will learn how to create all the main types of simulation effects commonly used in VFX. Students will build up all setups node by node, getting in-depth explanation for each one.

Students will also focus on creative problem solving, honing their artistic eye, and thinking like a VFX professional. They will learn how to use 3rd party renders, specifically Redshift, which can be a challenging aspect of being an FX artist. Learning how to render outside of Houdini is going to be an essential and important step towards preparing students for a career in FX.

By the end of the course you’ll:

Have learned how to tackle some of the most vital types of Houdini effects

Know how to render your FX in Redshift Have the confidence and ability tackle future VFX projects

01. Environment – Heightfields 02. Environment – Heightfield Modifications 03. Environment – Geometry Mesh Processing 04. Rocks – Procedural Modeling 05. Rocks – Instancing 06. Placeholder Water Mesh 07. Creature – Body 08. Creature – Tentacles 09. Creature – Tentacle Animation 10. Creature – Flight Paths 11. Camera Setup 12. Redshift Setup 13. Rocks Instancing Fix 14. Redshift Setup 15. Rocks – Instancing Fix 16. Redshift Shaders 17. Env Shader Tweaks 18. ACES Setup 19. RS Render View 20. AOVs 21. Attribute Driven AOVs 22. Post FX 23. Render Layers 24. POP Particle Simulation 25. Particle Sourcing Velocity Forces 26. Mechanical Bugs – Flight Particles 27. Mechanical Bugs – Instancing 28. Mechanical Bugs – Particle Trails 29. Mechanical Bugs – Rendering 30. Disintegration – Vellum Grains 31. Disintegration – Glue Constraints 32. Disintegration – Infection Solver Activation 33. Disintegration – Creature Animation 34. Disintegration – Creature Animation 35. Disintegration – Velocity Inheritance 36. Disintegration – Velocity Inheritance 37. Disintegration – Final Tweaks 38. Disintegration – Final Tweaks 39. Disintegration – Rendering 40. Tentacles – Cloth 41. Tentacles – Soft Body 42. Tentacles – Soft Body Part II 43. Tentacles – Hair Curves 44. Tentacles – Hair Curves Part II 45. Flying Creatures with Simulated Tentacles 46. Disintegration with Simulated Tentacles 47. Dead Creature – Proxy Mesh and Ground Collision Patch 48. Dead Creature – Vellum Sculpting 49. Dead Creature – Explosion Jolt Simulation 50. Fracture – Area of Interest 51. Detailed Fracture 52. Fracture – Optimization 53. Fracture – Proxies 54. Collision Geometry – Creature Pt 1 55. Collision Geometry – Creature Pt 2 56. Collision Geometry – Terrain 57. RBD Simulation 58. RBD Simulation Tweaks 59. Debris – Instance Geometry 60. Debris – Sourcing 61. Debris – Simulation 62. Debris – Rendering 63. Shockwave Source 64. Shockwave Simulation 65. Shockwave Rendering 66. Dust Source 67. Dust Collision Volumes 68. Dust – Simulation 69. Dust – Additional Microsolvers 70. Dust – Rendering 71. Explosion – Source 72. Explosion – Simulation 73. Explosion – Light Scatter Baking 74. Explosion – Redshift Rendering 75. Fire – Source 76. Fire – Simulation 77. Fire – Rendering 78. FLIP Simulation – Introduction 79. River – Area of Interest 80. River – Source Particles Flow Velocity 81. River – Collision Object 82. River – FLIP Simulation Setup 83. River – Boundary Inflow Outflow 84. River – Flow Force via Advection 85. River – High Resolution Caching 86. River – Meshing Rendering 87. River Close-Up – Simulation Up-Res 88. Whitewater – Source 89. Whitewater – Simulation Setup 90. Whitewater – Extra Sources 91. Whitewater – High Res Sim Caching 92. Whitewater – Rendering 93. Wide Shot Whitewater [Vertex School] Houdini FX & Redshift – On Demand_Subtitles.7z

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