Release date:2019, August

Author: Ambience Lee

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Master the Knowledge and Skill to Create Game Characters.

Understanding Human Body Anatomy and Porportion.

Understanding Human Topology.

Master ZBrush Sculpting Tools.

Master ZBrush HardSurface Tools.

Master Maya Retopology and UV Tools

Master Marvelous Designer Garment Creation Techniques

Gain Basic Understanding of Substance Designer

Requirements

This Course is Designed for Beginners and Intermediate Artists and It Covers Many High-End Techniques.

Basic Understanding of Maya and ZBrush is prefered.

Description This course covers a complete solution for game character modeling, from sculpting to topology, uv, and baking. the course will also introduce solution for hair cards, simulate cloth, and other technically challenging issues that happens in a production of a serious character for game, it is designed to walk the student through the entire workflow, and prepare them to be ready for making game engine ready characters.

Who is the target audience?

Character Artist

Character TD

Game Developers who need to Create Characters.

01. Intro 01. Introduction to the tutorial 02. How to view in 1080p

02. Body Sculpting 01. Zbrush_Basic_Control_and_Brushes 02. ZBrush Head Basic Structures 03. Eye Socket, Nose and Mouth 04. Sculpt Eye Shape 05. Fine_tune_Basic_Shapes 4x 06. Head_Detail_Refine_01 07. Head_Detailing_Refine_02 08. Fast_Forward_Detailed_Fine_Tuning 09. Torso_Structure 10. Torso_Muscles 11. Torso_Muscles_Continued 12. Leg_Basic_Shapes 13. Leg_Details 14. Arm_Basic_Shapes 15. Arm_Refine 16. Add_feet_and_hands 17. Refine_Bigger_porportion 18. Fuse_hand_and_foot_and_ZRemesher 19. Hands_Basic_Shape_Refine 20. Hand_Enhance_Base_Shapes 21. Global_Refine

 03. Body Retopology    01. Moving_To_Maya_And_Retopo 02. Finish_Eye_Area 03. Finish_Nose_Area 04. Finish_Mouth_Area 05. Finish_Bottom_and_Side_of_the_Face 06. Fill_In_the_Ear_Shape 07. Finish_Head 08. Finish_Neck 09. Upper_Torso 10. Finish_Torso 11. Finish_Leg 12. Finish_Foot 13. Finish_Arm 14. Index_Finger 15. Fast_Forward_Othe_Fingers 16. Finish_Hand 17. Refine_Topology 18. Finish_Internal_Cavities 19. Create_UV 20. Back_To_ZBrush_And_Project

04. Hair Creation 01. Hair_Brush_Base_Model 02. Create_Hair_Brush 03. How_To_Use_The_Hair_Brush 04. Hair_Creation_Fast_Forward 05. Make_Pony_Tail 06. Refine_Hair_Shape 07. Refine_Hair_Faster_Forward

05. Garment Creation with Marvelous Designer 01. Transfer_Model_To_Marvelous_Designer 02. Marvelous_Designer_Basics 03. Create_Pants_Baisic_Patterns 04. Create_Pants_Darts_and_front_pocket 05. Detailing_the_back_of_the_pants 06. Create_and_Sew_Belt 07. Belt_Holders 08. Front_Fliper_and_Detailing_With_Internal_Line 09. Blocking_Bra 10. Finishing_Bra 11. Blocking_Jacket 12. Jacket_Collar 13. Jacket_Sleeve 14. Jacket_Refine_01 15. Jacket_Refine_02 16. Jacket_Refine_03 17. Jacket_Refine_04_LayerClone 18. Export_Jacket_To_ZBrush 19. Export_Others_To_ZBrush

06. ZBrush_Garment_Refine 01. ZBrush_Custom_UI 02. Refine_Jacket_Shape_and_Seams 03. Add_Zipper_to_Pockets 04. Add_Zipper_to_the_middle_part 05. Add_Zipper_to_the_middle_part_continued 06. Add_Zipper_to_the_Sleeve 07. Refine_Bra_Shape 08. Belt_Thinkness_and_holes 09. Belt_buckle 10. Belt_metal_holes 11. Add_Thickness_to_Pants

07. Create Boots 01. Create_Socks 02. Boots_Basic_Shape 03. Boots_Bottom_Piece 04. Boots_Toe_Patch 05. Boots_Side_and_Base_Pieces 06. Boots_inside_Piece 07. Boots_shoe_lace_holes 08. Boot_Detailing_Metal_Hole_and_Zipper 09. Boot_Detailing_Tweek_Big_Shape_And_Add_Lace 10. Boot_Laces_fast_forward 11. Boot_Tie_Laces 12. Boot_Convert_ZSphere_to_Geometry 13. Boot_Back_Patch

08. Extra Modeling and Detailing 01. Block_Gloves 02. Add_Fishnet 03. Add_Shoulder_Patch 04. Add_Small_Foldings 05. Fold_Sculpting_Fast_Forward 06. Modeling_Bullet_01 07. Modeling_Bullet_02 08. Create_and_use_the_bullet_brush 09. Create_Threading_Holes_for_the_bra 10. Bra_Lace_Fast_Forward 11. Create_Lace_Holder

09. Waist Pack and Utilites 01. waist_pack_01_belt 02. waist_pack_02_pack_base 03. waist_pack_Create_Main_Shape 04. waist_pack_Create_Small_Pocket 05. waist_pack_Refine_and_add_detail_01 06. waist_pack_Refine_and_add_detail_02 07. waist_pack_Back_To_ZBrush 08. waist_pack_belt_holder_01 09. waist_pack_belt_holder_02 10. waist_pack_belt_holder_03 11. waist_pack_belt_holder_04 12. waist_pack_belt_holder_05 13. waist_pack_belt_holder_Fast_Forward_x4 14. waist_pack_base_detailing 15. waist_pack_body_detailing_01_cap 16. waist_pack_body_detailing_02_zipper 17. waist_pack_body_detailing_03_Buckle 18. Model_other_Belt_01 19. Model_other_Belt_02 20. Model_other_Belt_03_blades 21. Warping_up_belts

10. Extra Zbrush Detailing techniques 01. Detailing_Pants_01 02. Detailing_Pants_02 03. Creating_Edge_Woble_brush 04. Trying_Out_Other_Brushes 05. Refine_the_Pants_With_New_Brushes 06. Refine_the_Shape_of_the_Boots 07. Adding_Folds_to_the_Boots 08. Adding_Teeth_to_the_Boots 09. Extra_Detail 10. Inperfections_01 11. 3D_Alphas_01 12. 3D_Alphas_02 13. 3D_Alphas_03 14. Use_3D_Alphas_to_Add_Detail 15. Use_3D_Alphas_to_Add_Detail_Fast_Forward 16. Finger_nail

11. Skin Detailing Techniques with Mari and ZBrush 01. Introducing_Mari 02. Mari_Painting_Process 03. Texturing_XYZ_And_Projection 04. Mari_Layer_and_Mask_Technique 05. Mari_To_ZBrush_Displacement 06. Blend_Displacement_Maps 07. Use_Alpha_and_sculpting_to_refine_detail 08. adding_and_refining_extra_detail 09. Adding_Detail_To_Hands 10. Refine_Hand_Details

12. Garment Retopology 01. Preparing_Jacket_For_Retopo 02. Retopo_jacket_middle_part 03. Retopo_Sleeve 04. Retopo_collar_inside 05. Retopo_collar_outside 06. Finsh_Thickness 07. Test_Normal_Map 08. Bring_Zippers_In 09. Bring_in_Body_and_Hair 10. Retopo_Pants_01_belt_holder 11. Retopo_Pants_02_main_body 12. Retopo_Pants_03_Pocket_and_thickness 13. bake_normal_for_pants 14. pants_belts 15. torsol_belt 16. leg_belt 17. leng_belt_holders 18. more_retopo 19. get_pack_out 20. Rotopo_pack_base 21. Pack_Retopo_16x 22. UV_pack 23. pack_uving_fast_forward_x4 24. Belt_UV 25. Belt_UV_Fast_Forward_8x 26. get_boots_out 27. Retopo_boots 28. Retopo_boots_02 29. boots_body_fast_forward_8x 30. Retopo_boots_03 31. Retopo_boots_04_fill_the_bottom 32. Retopo_boots_05_add_thickness 33. boots_uv 34. Other_Parts_Retopology_16x 35. Zipper_uv_01 36. Zipper_uv_02 37. Zipper_uv_03 38. Zipper_uv_04 39. Zipper_uv_05 40. Orgnize_with_material_type 41. combine_pieces_and_orgnizing_uv_01 42. Combine_Pieces_and_Orgnizing_uv_02

13. Baking High-res detail to low-res 01. Baking_Jacket_and_Pants 02. export_other_highres_models 03. Bake_the_rest 04. Bring_Maps_to_maya_viewport 05. Garment_Final_Touch

14. Make Hair Cards 01. Generate_Hair_Cards 02. Refine_Hair_Card_Resolution 03. Prepare_Hair_Cards_for_Texturing 04. Substance_Designer_Basic_Setup_for_Hair 05. Create_a_Hair_Generator 06. Create_first_Hair_Clump 07. Create_second_hair_clump 08. Create_the_rest_of_the_Hair_Clumps 09. Export_and_Apply_Hair_Texture_In_Maya 10. Tweaking_Hair_Cards 11. Tweaking_the_Rest_of_the_Hair_Cards_x4 12. Finalize_Hair

15. Model eyeball and final touches 01. Model_Eyeball 02. Eye_Material 03. add_eyebrow_and_tweek_eye_shapes

Complete Game Character Workflow 01 Character Modeling – Files.zip

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