Release date:2022, December

Author: Berk Kaplan, Markus Wachter

Skill level:Beginner

Language:English

Exercise files:Yes

Understanding perspective and how to sketch basic volumes in perspective is the foundation of a designers skill set. In this course, Markus Wachter and Berk Kaplan will teach you the basics of perspective sketching for automotive design.

In this course, you will learn about the most important ingredients for a successful automotive design. The proportions. Berk Kaplan will explain to you what it is and why proportions are important and David Seesing shows you nine of the most common Proportions and vehicle typologies that are out there.He explains how the shape of these packages is driven by their use case and the layout of the internal components. As a designer, it’s important to be able to design vehicles from different segments and to understand the restrictions and proportions of these packages.

Why do some sketches look better than others even though, they have the same perspective, same design same proportions? This is often due to line weight and line quality. In this course Berk Kaplan and Markus Wachter teaching, how you can generate a good line quality within your sketches and what line weight actually means. Together with Francesco Binaggia, berk is teaching you also the basics of shading on a car sketch, which will support the line weight and shows the basic volumes.

In this course, you will learn how to use the practice files prepared by Berk Kaplan. By sketching on the practice files you will get used to different proportions and perspectives which will help you, later on, to sketch your cars from zero.

1. Hand sketching 01. Perspective

02 why sketching is important 03 what is perspective 05 perspective tip 07 how to sketch cubes 09 how to draw circles in perspective 11 how to draw cylinders in perspective video (1) 13 how to draw wheels in perspective 15 Why is perspective important video

02. Proportions and vehicle segments

02. what are proportions 03 why proportions are important 04 mid engine sports cars 05 GT 06 Shooting break 08 estate 09 mpv 10 suv 12 sedan 13 a segment 14 city car

03. Line weight, Line quality, basic shading

02. position and preparation 04 line quality 06 warm up sketching 08 line weight 10 basic shading on template 14 base sketch 16 start shading 18 surfaces 20 finalizing

04. Starting on practise files

02. Introduction practise files 03 Practice file 01 sports car small sketches (online-video-cutter.com) (1) 05 practice file 01 sportscar detailed sketch (1) 07 practise file 04 supercar front 09 practise file 04 supercar rear

05. Design development on practice files

02. Marcus about inspiration and creativity 04. Berk about inspiration and creativity 06. Practice file 03 hatchback side view 1 08. Practice file 03 hatchback side view 2 11 SUV design theme sketching on templates 1 of 3 12 SUV design theme sketching on templates 2 of 3 14 SUV design theme sketching on templates 3 of 3 16. Marcus about inspiration and creativity 18. Berk about inspiration and creativity 20. Practice file 03 hatchback side view 1 22. Practice file 03 hatchback side view 2 25 SUV design theme sketching on templates 1 of 3 26. SUV design theme sketching on templates 2 of 3 28. SUV design theme sketching on templates 3 of 3

06. Sideview to perspective

02. How to exaggerate proportions 04. Sideview 06. Adding perspective 08. three quarter front

07. Sketching without practice files

02. Sketching from zero – white paper sedan side view 04. How to draw wheels in perspective 06. Sketching from zero – city car rear perspective 08. Sketching from zero -perspective suv

08. Interior details

02 Gear Shift 04 Cluster front 06 cluster perspective

09. Interior component sketching – doors

02 Intro 04. Side view 06 Doors in perpective

10. Interior component sketching – seats

02 side view sketches 04. Perspective 06 finalizing

11. Steering wheel design

02 audi steering wheel 04 audi steering wheel perspective 06 Mercedes steering wheel front 08 Mercedes steering wheel perspective

12. First interior sketches

02. Dashboard top view 04 Dashboard front view 06. Dashboard perspective

13. Creative marker sketching

02 side view variations (1) 04 Refine the side view (1) 06 Perspective front part 08. Perspective rear

14. First Hand rendering

02 Base sketch 04 First Marker 06. First charcoal colour 08 Second charcoal colour 10 Black charcoal and warm colour charcoal

15. Conceptual sketching

02 Intro and tools 04. The silhouette 06. Further exploration 01 07. Further exploration 02 X 09. Analytical sketching 01 (1) 10. Analytical sketching 02 (1) 11. Perspective advice (1) 13. Analytical sketching 03 (1) 15 Final sketches 01 (1) 16 Final sketches 02 (1) 17 Final sketches 03 (1)

16. Creative marker sketch

02. Finding the shape (1) 04. Refine with pencil (1) 06. 3 by 4 Front (1) 08. 3 by 4 rear (1)

17. Dashboard branding

02. Basic sketch variations (1) 04. Refine your designs (1) 06. Perspective view

18. Monochromatic hand rendering

03. Preparation (1) 04. Light marker (1) 06. Dark marker (1) 08. Charcoal (1) 10. Detailing (1)

19. Line Drawing and multicolor rendering

02. Preparation (1) 04. Rough Sketch (1) 06. Linedrawing (1) 08. Marker – warm colour (1) 10. Marker – cold colour (1) 12. Marker shadows (1) 14. Charcoal (1) 16. Detailing (1)

20. Production design process part 1 – Package production and Proportions

02. Opel GT review (1) 04. Introduction to design process (1) 05. Rough proportions (1) 07. Package (1) 08. Silhouette (1)

21. Production design process part 2 – Aesthetics and Design theme

02. Volume tool box (1) 04. Applying volume tool box (1)

22. Production design process part 3 – Graphics and details

02. Graphic details (1) 04. Shutlines (1) 06. Wheel design (1) 08. Wheel design i sidview (1) 10. Final Details (1)

23. Exterior design process part 1 – sketching multiple perspectives

02. Side view (1) 04. Perspective front 06. Plane font (1) 08. Rear view 01 (1) 09. rear view 02 (1)

24. Dashboard design

02. Top doodle 04. Perspective construction 06. Perspective refinement 09. Different perspectives 01 11. Different perspectives 02 12. Different perspectives 03

25. Advanced interior sketching

02 Top view 04. Side view 06. Front view 08. Perspective

26. Complete interior theme

03. Top view sketch 05. Refine your sketch 07. Perspective

27. Volumetric design process city car project

03. Main structure 05. Shading 07. Windows and Taillights 09. Check volumes and cut holes 11. Checking and correct the sketch 13. Show the object and not your sketching skills 14. Add the details 16. Side view 17. Side view pillars 19. Finalizing the sketch

28. Volumetric design process supercar project

02. About supercars today 04. Side view volumes 06. Side view surfaces 07. Side view surfaces 2 09. Create the volumes 11. Shading and details 13. New perspective 14. Detailing 15. Considering the canvas 16. New front design 17. Focus area 19. Final 3 fourth

29. Volumetric interior design

02. Package (1) 04. Cage sketch (1) 06. Basic volumes (1) 08. Refining the Sketch (1) 10. Dashboard design (1) 12. Dash refinement (1) 14. Top view base (1) 16. Refine top view (1) 17. Orthogonal top view doodle (1) 20. Next steps would be (1)

30. Electric interior project 2 – electric IP

02. Inspiration and first sketches (1) 04. Sketch the first theme (1) 06. Sketching more themes (1) 08. Develloping it further (1) 10. Review ideas (1)

31. Electric interior project 3 – advanced steering wheel design

02. Inspiration (1) 04. Start sketching (1) 06. Front view (1) 08. Theme development (1) 10. theme development 2 (1) 11. Detailed sketch (1) 12. Fit to IP (1) 14. Recap (1)

32. Autonomous interior 02 – Sketch development

02. Package opportunities 04. Interior layout 05. Tips and tricks 07. Functional scenario 09. Start aesthetic development 10. Further aesthetic development 13. Recap

[Inktank academy] Hand sketching.7z.rar

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