Release date:2021, August 3

Author:Monica Chavez Trochez

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to the “Ultimate character creation in Blender: From beginner to pro”.

In this course we will be using the open-source 3D software, Blender, to learn how to model, texture and rig 3D characters with a professional look.

We will start by getting an overview of the Blender interface, so we can get familiar with it and with all the tools that will be needed for the development of the course. We will get to know all of the very basics, how to navigate around the viewport, manipulate objects on the scene and learn some shortcuts so we can work more efficiently with the software.

When we finish getting the quick run-through of the Blender basics, we will actually start creating some characters. Our first approach to 3D modeling will be by using the box modeling technique which will allow us to model a hard-surface character, we will be using reference images and some primitive 3D shapes to create a Robot.

Then we will create our second character which is a Mouse. Here we will be using the polygon modeling technique which lets us model organic characters.

For our last and biggest project we will be creating a human character. We will use two techniques, the polygon modeling and the curves modeling method. We will make sure to work with the proper edge-flow for animation and we will model the face, body, hands, feet, hair, clothes and shoes, all from scratch.

When we finish modeling the human, we will continue by unwrapping all of the parts of the character creating its UV maps, so we can texture it later. For the shading phase, we will learn different methods that we can use to create materials, such as painting textures in other digital painting softwares, applying textures found in the internet, creating and applying PBR maps, creating procedural textures and using Blender’s own Texture Paint tool.

Later on, we will continue with the rigging section. We will be able to create a facial rig using shape keys, bones with drivers and constraints, so our human character can get some facial expressions. Then we will create the body rig by adding bones and following the right method to make them move, we will understand the difference between forward and inverse kinematics and we will be using controllers that will let us pose the character. Afterwards, we will give the bones a nicer look so the rig turns more appealing and intuitive to use.

Lastly, we will assign automatic weights from the rig into the mesh and we will also learn how to paint weights manually with the Weight Paint tool within Blender, so we can change the influence of the bones according to our needs.

In the end, when all of that is done, we will be able to pose our character and we will be ready to use our human character for animation purposes!

So, if you want to be able to create your own 3D characters for animation, this is the right course for you!

By the end of the lessons, you will be completely trained and will have all the necessary skills to build your own characters in Blender.

01 Introduction 001 Introduction

02 Blender basics 001 Downloading Blender 2.9 002 Basic tools 003 Setting up Blender 004 Understanding the views

03 Introduction to modeling – Let’s create a robot 001 Robot_ Reference images 002 Robot_ Basic head shape 003 Robot_ Head features 004 Robot_ Head details 005 Robot_ Body 006 Robot_ Legs 007 Robot_ Arms part 1 008 Robot_ Arms part 2 009 Robot_ Claws 010 Robot_ Board 011 Robot_ Final details

04 Organic modeling – Creating a mouse 001 Mouse_ Reference images 002 Mouse_ Basic head shape 003 Mouse_ Head part 2 004 Mouse_ Nose 005 Mouse_ Ears 006 Mouse_ Body 007 Mouse_ Closing body gap 008 Mouse_ Legs 009 Mouse_ Arms 010 Mouse_ Feet 011 Mouse_ Hands 012 Mouse_ Face 013 Mouse_ Hair 014 Mouse_ Shirt 015 Mouse_ Pants 016 Mouse_ Shoes 017 Mouse_ Tail 018 Mouse_ Applying modifiers 019 Mouse_ Scarf 020 Mouse_ Final details

05 Modeling a human character – Say hello to Mavis Maureen 001 Mavis Maureen_ Reference images 002 Mavis Maureen_ Basic head shape 003 Mavis Maureen_ Eye cavity 004 Mavis Maureen_ Eyes part 1 005 Mavis Maureen_ Eyes part 2 006 Mavis Maureen_ Jaw 007 Mavis Maureen_ Nose bridge and mouth loop 008 Mavis Maureen_ Nose 009 Mavis Maureen_ Nostrils 010 Mavis Maureen_ Mouth 011 Mavis Maureen_ Lips 012 Mavis Maureen_ Lip detail 013 Mavis Maureen_ Ear reference 014 Mavis Maureen_ Ear part 1 015 Mavis Maureen_ Ear part 2 016 Mavis Maureen_ Neck 017 Mavis Maureen_ Remaking the nose 018 Mavis Maureen_ Eyelids 019 Mavis Maureen_ Teeth part 1 020 Mavis Maureen_ Teeth part 2 021 Mavis Maureen_ Tongue 022 Mavis Maureen_ Inside of the mouth 023 Mavis Maureen_ Eyebrows 024 Mavis Maureen_ Eye detail 025 Mavis Maureen_ Back reference 026 Mavis Maureen_ Torso 027 Mavis Maureen_ Shoulders part 1 028 Mavis Maureen_ Shoulders part 2 029 Mavis Maureen_ Clavicle and spine 030 Mavis Maureen_ Crotch 031 Mavis Maureen_ Buttocks part 1 032 Mavis Maureen_ Buttocks part 2 033 Mavis Maureen_ Legs base 034 Mavis Maureen_ Breast part 1 035 Mavis Maureen_ Breast part 2 036 Mavis Maureen_ Breast part 3 037 Mavis Maureen_ Arms 038 Mavis Maureen_ Legs 039 Mavis Maureen_ Hands reference 040 Mavis Maureen_ Hands part 1 041 Mavis Maureen_ Hands part 2 042 Mavis Maureen_ Finger 043 Mavis Maureen_ Nail part 1 044 Mavis Maureen_ Nail part 2 045 Mavis Maureen_ Duplicating fingers 046 Mavis Maureen_ Thumb 047 Mavis Maureen_ Hand detail 048 Mavis Maureen_ Joining hand with body 049 Mavis Maureen_ Feet reference 050 Mavis Maureen_ Foot part 1 051 Mavis Maureen_ Foot part 2 052 Mavis Maureen_ Foot part 3 053 Mavis Maureen_ Toes part 1 054 Mavis Maureen_ Toes part 2 055 Mavis Maureen_ Toes part 3 056 Mavis Maureen_ Toes part 4 057 Mavis Maureen_ Joining toes to foot 058 Mavis Maureen_ Joining feet with body 059 Mavis Maureen_ Clothes reference 060 Mavis Maureen_ Shirt part 1 061 Mavis Maureen_ Shirt part 2 062 Mavis Maureen_ Pants part 1 063 Mavis Maureen_ Pants part 2 064 Mavis Maureen_ Boots part 1 065 Mavis Maureen_ Boots part 2 066 Mavis Maureen_ Boots part 3 067 Mavis Maureen_ Boots part 4 068 Mavis Maureen_ Boots part 5 069 Mavis Maureen_ Boots part 6 070 Mavis Maureen_ Shoelaces part 1 071 Mavis Maureen_ Shoelaces part 2 072 Mavis Maureen_ Shoelaces part 3 073 Mavis Maureen_ Shoelaces part 4 074 Mavis Maureen_ Scalp 075 Mavis Maureen_ Hair base part 1 076 Mavis Maureen_ Hair base part 2 077 Mavis Maureen_ Hair part 1 078 Mavis Maureen_ Hair part 2 079 Mavis Maureen_ Hair part 3 080 Mavis Maureen_ Hair part 4 081 Mavis Maureen_ Hair part 5 082 Mavis Maureen_ Hair part 6 083 Mavis Maureen_ Turning curves into mesh 084 Mavis Maureen_ Eyelashes

06 Shading – Making things look prettier 001 Introduction to shading 002 UVs_ Shirt 003 UVs_ Pants, eyebrows and scalp 004 UVs_ Body 005 UVs_ Feet and hands 006 UVs_ Face 007 UV Layout part 1 008 UV Layout part 2 009 UVs_ Boots 010 UVs_ Teeth and tongue 011 UVs_ Eyes 012 UVs_ Hair 013 Adding materials 014 Shading_ Shirt 015 Shading_ Pants 016 Shading_ Skin 017 Shading_ Hair 018 Shading_ Different materials, same object 019 Shading_ Boots 020 Shading_ Sole and shoelaces 021 Shading_ Eye part 1 022 Shading_ Eye part 2 023 Shading_ Eye part 3 024 Shading_ Eye part 4 025 Shading_ Tongue 026 Shading_ Teeth

07 Facial rig – Let’s create some expressions 001 Introduction to shape keys 002 Shape keys_ Jaw part 1 003 Shape keys_ Jaw part 2 004 Shape keys_ Mouth part 1 005 Shape keys_ Mouth part 2 006 Shape keys_ Mouth part 3 007 Shape keys_ Mouth part 4 008 Shape keys_ Tongue part 1 009 Shape keys_ Tongue part 2 010 Shape keys_ Nose 011 Shape keys_ Eyes 012 Shape keys_ Eyebrows part 1 013 Shape keys_ Eyebrows part 2 014 Shape keys_ Cheeks 015 Introduction to drivers 016 Parenting bones 017 Drivers_ Chin 018 Constraints_ Chin 019 Drivers_ Mouth part 1 020 Constraints_ Mouth part 1 021 Drivers and constraints_ Mouth part 2 022 Drivers_ Mouth part 3 023 Constraints_ Mouth part 3 024 Drivers and constraints_ Nose 025 Drivers and constraints_ Cheeks 026 Drivers_ Eyes 027 Constraints_ Eyes 028 Drivers_ Eyebrows 029 Constraints_ Eyebrows 030 Deactivate deform property 031 Stare 032 Bone shapes part 1 033 Bone shapes part 2 034 Bone shapes part 3 035 Bone shapes part 4 036 Bone shapes part 5 037 Tongue rig part 1 038 Tongue rig part 2

08 Body rig – Time to move the body 001 FK vs. IK 002 Leg 003 Foot 004 Organizing in layers 005 Duplicating leg 006 Spine 007 Spine master 008 Arm 009 Hand 010 Fingers part 1 011 Fingers part 2 012 Head 013 Hair 014 Main controller 015 Rig corrections 016 Curves design 017 Control curves part 1 018 Control curves part 2 019 Control curves part 3 020 Control curves part 4 021 Skinning_ Automatic weights 022 Skinning_ Weight paint part 1 023 Skinning_ Weight paint part 2 024 Skinning_ Weight paint part 3 025 Final pose

[Udemy] Ultimate character creation in Blender From beginner to pro by Monica Chavez.7z [Udemy] Ultimate character creation in Blender From beginner to pro by Monica Chavez_Subtitles.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!