Release date:2019, August 9

Duration:04 h 54 m

Author:David Andrade

Skill level:Beginner

Language:English

Exercise files:Yes

Blender is a powerful open-source solution for 2D and 3D modeling, animation, compositing, and post-production. Get a beginner-level introduction to the toolset in Blender 2.8, in this introductory course with David Andrade. David provides a thorough overview of the Blender feature set, as well as practical production techniques that combine know-how with a healthy dose of how-to. He dives into specific techniques, such as scene layout and modeling, sculpting, texturing and shading, 2D and 3D animation, dynamic simulations, rendering, and video effects (VFX). Plus, get performance-boosting tricks to get Blender to render your creations even faster. Each lesson helps you gain the control and skill you need to create professional artwork for multiple platforms: games, movies, and animation.

Topics include:

Navigating the Blender interface

Adding and creating objects

Multi-object editing

Sculpting in 3D

Remeshing

Banking normal

Unwrapping models for texturing

Painting textures

Creating a basic 3D rig for animation

Character rigging

Working with particles and dynamics

Rendering with different engines

Animating in 2Dsculp

Compositing in the video editor

01 – Introducing Blender 2.8 for beginners 02 – Getting started with Blender 2.8 03 – Exercise files 04 – The new Blender 2.8 interface 05 – Navigating the viewport 06 – Viewport overlays and pie menus 07 – The 3D Cursor 08 – Properties panel 09 – Scenes, layers, and collections 10 – Workspaces 11 – Creating custom workspaces 12 – Preferences and shortcuts 13 – Adding and creating objects in Blender 14 – Edit Mode 15 – Multi-object editing 16 – Snapping, origins, and applying transforms 17 – Basic Blender modifiers 18 – Constraints in Blender 19 – What is object data in Blender 20 – Cleaning up your Blender scenes 21 – Blender sculpting basics 22 – Sculpt in 3D like a master 23 – Masking in sculpture 24 – Making your own sculpting brush 25 – Remeshing for reuse 26 – Baking delicious normals 27 – Basics of unwrapping 3D models 28 – Seemingly easy unwrapping 29 – Painting textures in Blender 30 – Shading 31 – 3D animation overview 32 – Pose Mode 33 – Driving animation with drivers 34 – To infinity and beyond 35 – Creating a basic rig 36 – Painting weights 37 – Make a human character rig 38 – Quick particles physics degree 39 – May the force field be with you 40 – Cloth simulations in Blender 41 – Dynamic painting 42 – Make it rain 43 – Light it on fire 44 – Rigid body dynamics 45 – Workbench vs. EEVEE vs. Cycles 46 – Evolving EEVEE 47 – Screen space reflections 48 – Light and shadow 49 – Working the Workbench 50 – Cycles overview 51 – A hairy situation 52 – Cryptomattes 53 – Speeding up cycles even more 54 – A brand-new grease pencil 55 – Annotating in 3D 56 – Draw mode 57 – Inking line tools 58 – Animating drawings as objects 59 – Hand-drawn animation tools 60 – Sculpt your drawings 61 – 2D effects in Blender 62 – Camera tracking 63 – Compositing your next great piece 64 – Video editor basics 65 – Next steps Ex_Files_Blender_2_8_EssT.7z

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