Release date:2019, February 26

Duration:17 h 34 m

Author:Michael Pavlovich

Skill level:Beginner

Language:English

Exercise files:Yes

In this Intro to ZBrush Series, Michael Pavlovich will give a comprehensive overview of the tools and interfaces to get anyone up and running with ZBrush.

Part 01 – Basics 01 – Intro 02 – Interface Basics 03 – Startup Docs, Materials, Menus & Docking 04 – Navigation 05 – Primitives 06 – Undos 07 – Orienting In 3D Space 08 – Basic Brush Functionality 09 – Blocking Out A Skull 10 – Dynamesh Basics 11 – Refining The Skull 12 – Lightbox 13 – Local Transformation 14 – Quick Save And Recovered Files 15 – Sculpting And Saving Variants

Part 02 – Subtools, Gizmo, and Strokes 01 – Intro (2) 02 – Custom Interface 03 – Custom Menu 04 – Subtool 05 – Deflated Subtool Buildup 06 – Intermediate Brush Settings 07 – Blocking Out A Head 08 – More Subtool Functionality 09 – Dynamesh Scale And Resolution 10 – Gizmo Fundamentals 11 – Mask Pen And Gizmo Pivots 12 – Mask Strokes 13 – Brush Strokes 14 – Outro

Part 03 – Blockout Techniques 01 – Intro (3) 02 – Mask And Gizmo 03 – Smooth Brush Modifier 04 – Sculpting Muscle Striations 05 – Sculptris Pro Body Blockout 06 – ZSphere Body Blockbody 07 – ZSketch Body Blockout 08 – ZSphere Armature 09 – Visibility Modifiers 10 – ZSphere Connector Mesh 11 – Custom Imm Brush 12 – Extracting Imm Meshes 13 – Move Auto Mask 14 – Gizmo Move Multiple 15 – Blockout Body Refine 16 – Conclusion

Part 04 – Accessories Blockout 01 – Intro (4) 02 – Shorts Blockout Techniques 03 – Backface Masking 04 – Dynamic Brush Settings 05 – Freeze Subdivisions 06 – Socks Blockout 07 – Slice Modifiers 08 – Clip And Trim 09 – More Modifier Settings 10 – ZRemesh Accessories 11 – Clothing Blockout 12 – Eyelids 13 – Outro

Part 05 – Organic Hard Surface 01 – Intro (5) 02 – Sculpt And Fibermesh Hair Techniques 03 – Topology Brush – Bandaids 04 – Hair Sculpting 05 – Curve Brush Basics 06 – Custom Curve Brushes 07 – Mixing Curve And Insert Brushes 08 – Bend Curve 09 – More Curve Brushes Functionality 10 – Hair Techniques Recap 11 – Hpolish And Trimdynamic 12 – More Hard Surface Brushes 13 – Outro (2)

Part 06 – SubD Modeling 01 – Intro (6) 02 – Eyelid Blockout 03 – Evaluating Forms With Lighting 04 – Matching Reference With Spotlight 05 – Integrating Eyelids 06 – Seperating Dynamesh Pieces 07 – Shadowbox 08 – Polypainting Basics 09 – Glass Frames Blockout 10 – Dynamic Subdiv And Control Loops 11 – Bevel Techniques 12 – Zmodeler Basics 13 – Box Modeling Glasses Arms 14 – Finishing And Fitting Glasses 15 – Outro

Part 07 – Rebuilding Clothing 01 – Intro (7) 02 – Marvelous Desginer Basics 03 – Marvelous Desginer Adding Shorts And Exporting 04 – Importing And Scaling Marvelous Designer Assets 05 – Adding Thickness To Clothing Meshes 06 – Adding Modeled Detail To Clothing Meshes 07 – Rebuild Shorts 08 – Outro

Part 08 – Polypainting 01 – Intro (8) 02 – Creating And Modifying Alphas 03 – Creating Roll Alphas 04 – Chisel Brush 05 – Polypainting 06 – Polypainting And Materials Pater 1 07 – Polypainting And Materials Pater 2 08 – Folder Organization 09 – Outro

Part 09 – Hard Surface Modeling 01 – Intro (9) 02 – QGrid 03 – Box Modeling 04 – Refining Your Box Modeling 05 – Zremesher And Box Modeling 06 – Boolean Basics 07 – Hard Surface ZRemesh 08 – Mesh Fusion 09 – Outro (2)

Part 10 – Organic ZRemesh and Surface Noise 01 – Intro (10) 02 – Dynamesh Boolean And Groups 03 – Panel Loops 04 – Organic ZRemesh 05 – Controlling ZRemesh 06 – Surface Noise Basics 07 – Noise Maker 08 – Texturing A Basketball 09 – Surface Noise Extras 10 – Outro-2

Part 11 – ZSphere Topology 01 – Intro (11) 02 – Brute Forcing A Complex Shape 03 – Zsphere Topology 04 – Finishing The Headphones 05 – Zsphere Zremesher Cleanup 06 – Adding An External Shoe File 07 – Outro

Part 12 – Posing and Rendering 01 – Intro (12) 02 – Move Multiple Posing 03 – ZSphere Rig Posing 04 – Transpose Master 05 – Final Pose And Cleanup 06 – Render Passes In Zbrush 07 – Photoshop Composite 08 – Turntable Video 09 – Keyshot Rendering 10 – Stylized Render Files 11 – Outro

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