Release date:2018, October

Duration:04 h 39 m

Author:Udemy

Skill level:Intermediate

Language:English

Exercise files:Yes

What Will I Learn?

Make a life simulator type game in Playmaker and Unity

Implement increasingly complex game designs

How to break down problems into finite state machines and develop visual solutions

Requirements

You should be comfortable using a PC for basic to intermediate tasks

Unity 3D should installed and PlayMaker downloaded from the Unity Asset Store

Be open to a fun new way to learn how to program! Visually!

You must have own playMaker to follow along with this course

Description

Important! To following along with this course you must own playMaker. It can be purchased on the Unity Asset Store! It is also one of the best Unity Assets you will find.

This game design was inspired by some of the most popular Life Simulator Games. Specifically, in this course we implement many of the features in Homeless?. It is available on the Google Play Store.

This course is for anyone who wishes to build a Life Simulator Game in Unity3D using a visual development tool called playMaker. With playMaker, you can make entire games without writing a single line of code. In fact, in this course we build and entire working Life Simulator game without a single line of C# code. The entire project is 100% playMaker visual diagrams.

Learn the power of visual programming:

Perfect for making your very first video game ever! Requires Unity3D (Free to download) & playMaker

Start from the very beginning and follow step-by-step. The course is designed for complete beginners

This course is fast paced and focused on building your game. Although this is for beginners these are not boring lectures with fillers. Each lecture you will be learning to design games and building on your game

Learn to build a complete game in Unity 3D with no C# programming required for any of the game.

Focus on incremental development skills will help you create you own games

Clear, easy to understand lectures that are paced to make it fun and easy to learn Unity3d & PlayMaker

Created by OdooClass Videos… creator of Idle Business Simulation for C# enjoyed by over 1,000 students

Great starting off point for those who wish to get into game development or expand their range of skills

Why would an experienced C#, Python, or Javascript programmer be interested in PlayMaker?

There are several reasons why even experienced programmers may wish to experiment with PlayMaker.

Building games in PlayMaker vs C# allows you to look at game development from a different perspective.

As a developer myself who has written code in dozens of languages, it is often refreshing to build games in a visual tool like PlayMaker. A break from coding and still making games can be fun.

How you approach the design and how you build up your game has unique solutions and challenges you will not face when writing typical C# games.

It is relatively easy for an experienced C# developer to write actions that work with PlayMaker. This allows you to use PlayMaker as a state machine and for managing high level functions of your game design while using C# for more complex calculations and algorithms that can be tedious to code using a visual tool.

Who is the target audience?

Anyone who wishes to learn how to create games

Game Developers who learn better visually or who have struggled learning how to code

Experienced developers who wish to look at game development from a different perspective

Anyone interested in learning Unity3d & PlayMaker by making a fun game

Beginning programmers who wish to experiment with visual programming

1. Introduction 01. Introduction 02. Creating the Unity Project and Installing Playmaker 03. Create a Basic User Interface for our Game in the Unity Editor 04. Setting up your First playMaker State Machine – Define playMaker Variables 05. Sending Events to State Machines and Modifying Variables 06. Improving our Design by Creating State Machines for Game Items 07. Create Prefabs to Make our Game Items More Reusable 08. Use the Int Compare Action to Enforce Maximums for Health and Food 09. Check for Zero Health and Send a Death Event to the Game Manager FSM 10. Display the Death Panel and Add the Ability to Restart the Game 11. Adding Graphical Sliders for Health & Food 12. Create an Array in playMaker to store Item Requirements 13. Checking the Requirements Array for Purchased Items 14. Display the Requirements for the Item to the Player 15. Improve how the Item Requirements are Displayed 16. Using playMaker FSM Templates to Simplify the Item State Machine 17. Improve the Design and Layout of our Items 18. Checking to Make Sure we Have Enough Money to Purchase the Item 19. Manage Items that can Only be Purchased One Time 20. Handling Rental Items 21. Finishing Up Rental Items and Minor Bug Fixes

Ex_files.zip

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