Release date:2018

Author:Francesco Lorenzetti

Skill level:Beginner

Language:English

Exercise files:Yes

In this on-demand course, Francesco Lorenzetti will guide you through the development of a futuristic cityscape using industry standard techniques for creating visually stunning concepts, including how to implement the most important photo texturing and painting techniques used in film and game environment concept art today.

The 5 most important lessons:

Using the process of thumbnailing to find direction in design

Important factors to take into consideration in order to create a well balanced concept

Photo-texturing and detailing techniques for enhanced realism

How to quickly but effectively refine the shapes and silhouettes of your artwork

Texturing methods and lighting techniques to produce realistic shadows and overall value

Course Outline

Project 1 : Introduction To Thumbnailing

Francesco covers the basic principles of thumbnailing and establishing quick concepts to start his landscape.

23 Lectures

Project 2 : Adding Contrast To The Scene

Francesco adds basic contrast and shadows to his piece, in order to get a general understanding of what direction he wants to take it.

13 Lectures

Project 3 : Balancing Your Artwork

Francesco covers important factors you need to take into consideration to create a well balanced art piece.

17 Lectures

Project 4 : Phototexturing And Detailing Techniques

Francesco demonstrates more of this texturing and detailing techniques by gathering high resolution photos and implementing them in his scene for realistic results.

14 Lectures

Project 5 : Refining Shapes And Silhouettes

Francesco goes over how to quickly but effectively block in shapes and silhouettes for your artwork.

18 Lectures

Project 6 : Texturing And Lighting The Landscape

Francesco covers addition texturing methods and lighting techniques to produce realistic shadows and overall value.

19 Lectures

Project 7 : Adding More Detail To The Landscape

Francesco goes over populating the scene with objects and adding subtle details to bring more character to the scene.

18 Lectures

Project 8 : Finishing the Painting

Making final adjustments for the painting and adding any last corrections.

22 Lectures

Project 1 Introduction To Thumbnailing 01 Introduction to Thumbnailing 02 Compiling Reference 03 Thumbnailing with Photography 04 Refining the Base Image 05 Understanding the Rule of Thirds 06 Following the Rules of Perspective 07 Being Flexible to the Project Needs 08 Changing Views and Experimenting 09 Adding Values 10 Giving Shape to the Line Drawing 11 Finishing Touches 12 Evaluating the Thumbnails 13 Setting Up the Canvas 14 Adjusting Value and Adding Height 15 Adding Texture to the Background 16 Adding Midground Detail 17 Further Refining the Middleground 18 Expanding the Canvas 19 Photo Texturing the Background 20 Using Existing Layers to Refine the Scene 21 Defining Shapes in the Midground Part 1 22 Defining Shapes in the Midground Part 2 23 Adding a Bridge in the Background

Project 2 Adding Contrast To The Scene 01 Adding Contrast to the Scene 02 Using Duplicated Elements of the Painting 03 Mixing Color Values in the City 04 Refining Middle Ranged Buildings with Image 05 Shaping the Background Buildings 06 Adding Shadows and Scene Shape 07 Overhanging Bridge 08 Flipping the Image and Adding Detail to Lower Building 09 Phototexturing Lower Building 10 Texturing the Highrise 11 Placing Additional Opposing Features 12 Tangent Spacing Between Buildings 13 Breaking Building Tangents and Adding Detail to Ground Scene

Project 3 Balancing Your Artwork 01 Phototexturing 02 Reinforcing Shadows 03 Controlling Emotion and Imagination Part 1 04 Controlling Emotion and Imagination Part 2 05 Painting Midground and Foreground 06 Refining and Outlining Midground 07 Filling The Image Part 1 08 Filling The Image Part 2 09 Softening Shadows and Designing The Midground 10 Blocking Out Props and Vehicles 11 Balancing Your Artwork 12 Occupying Space With Props, Vehicles and Volumes 13 Designing Midground With Line Drawing 14 Design, Inspiration and Backstory for Your Artwork Part 1 15 Design, Inspiration and Backstory for Your Artwork Part 2 16 Refining Structures 17 Thinking About Our Environment

Project 4 Phototexturing And Detailing Techniques 01 Detailing Midground Part 1 02 Detailing Midground Part 2 03 Using Selection Tool For Sharp Detail 04 Creating a Streetlight 05 Phototexturing and Detailing Part 1 06 Phototexturing and Detailing Part 2 07 Phototexturing and Detailing Part 3 08 Working On The Second Structure 09 Breaking Up The Second Structure 10 Phototexturing and Detailing Second Structure Part 1 11 Phototexturing and Detailing Second Structure Part 2 12 Creating A Streetlamp Brush 13 Phototexturing and Detailing Middle Platform Part 1 14 Phototexturing and Detailing Middle Platform Part 2

Project 5 Refining Shapes And Silhouettes 01 Adding Texture to Left Overhanging Bridge 02 Fine Tuning Overhanging Bridge 03 Finishing out the Bridge 04 Blocking in New Buildings 05 Detailing Neighboring Building Part 1 06 Detailing Neighboring Building Part 2 07 Blocking in Alley Buildings 08 Filling in Smaller Buildings Near Alley 09 Texture Alley Buildings 10 Finish Texturing of Middleground Buildings 11 Layers for Background Spaceships 12 Adding Ship Silhouettes to Scene Part 1 12a Placing Spaceships Silhouettes 13 Adding Ship Silhouettes to Scene Part 2 14 Establishing Ship Traffic Lanes 15 Increasing Traffic by Duplicating Layers 16 Blocking in the Building Dome 17 Finish Sphere and Recognizing Major Scene Shapes

Project 6 Texturing And Lighting The Landscape 01 Starting Work on Foreground 02 Using Local Colors to Block In Shapes 03 Marking Middleground Areas to be Detailed 04 Features Within the Middleground 05 Middle Ground Phototexturing Part 1 06 Middle Ground Phototexturing Part 2 07 Painting and Blending Phototextures 08 Refining lower Middleground Building 09 Adding Values to Middlegroud Buildings 10 Additional Phototexturing to Smaller Buildings 11 Texturing Apartment Building 12 Lighting and Details 13 Marking Part of Image for Next Render 14 Phototexturing Large Structure Part 1 15 Phototexturing Large Structure Part 2 16 Blocking in Large Building with Textures 17 Adding Values to Large Building 18 Flipping the Image and Layer Management 19 Phototextureing for Subtle Details

Project 7 Adding More Detail To The Landscape 01 Working On Forground Structure Part 1 02 Working On Forground Structure Part 2 03 Bringing The Structure Together 04 Removing And Adding To The Forground 05 Adding Detail To The Building 06 Creating A Sign For The Building 07 File Organization and Notes 08 Looking at Color and Reference for The Sign 09 Populating The Environment With Signs 10 Detailing and Placing Signs 11 Adding Color and Detail To The Signs Part 1 12 Adding Color and Detail To The Signs Part 2 13 Adding an Neon Feel To The Signs 14 Detailing Round Ship 15 Blocking Out The Silhouette Of Ships 16 Adding More Signs 17 Adjusting The Values Of The Environment Part 1 18 Adjusting The Values Of The Environment Part 2

Project 8 Finishing the Painting 01 Adjusting The Shadows of Forgoround Structure 02 Adding Graffiti and Signs To The Environment Part 1 03 Adding Graffiti and Signs To The Environment Part 2 04 Adding Foliage To The Environment 05 Using Shadowing 06 Controlling Atmosphere 07 Adding Color To Our Atmosphere 08 Adding and Detailing Cars Part 1 09 Adding and Detailing Cars Part 2 10 Adding and Detailing Cars Part 3 11 Adding and Detailing Cars Part 4 12 Adding Blur and Highlights To The Cars 13 Adding Highlights To The Signs 14 Tweaking The Environment 15 Adjusting The Value of Our Image 16 Creating a Futuristic Structure Part 1 17 Creating a Futuristic Structure Part 2 18 Refining The Environment Part 1 19 Refining The Environment Part 2 20 Artist Tips and Class Overview Part 1 21 Artist Tips and Class Overview Part 2 22 Finals Adjustments

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