Release date:2019, January 4

Author:Johan Lithvall

Skill level:Beginner

Language:English

Exercise files:Yes

An 8-week course on learning how to create AAA quality hair for games

This release contains the first 6 Weeks

Create quality hair for games

This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games.

CG3A2 – HFCG_JL – Week 01 01.- Prologue 02.- Introduction 03.- CourseOutline 04.- HairTheory 05.- Xgen 06.- XgenPreviewOutput 07.- Modifiers and Utilities 08.- Xpressions 09.- Assignment CG3A2 – HFCG_JL – Week 01_RES.7z

CG3A2 – HFCG_JL – Week 02 01 – Intro 02 – Planning 03 – Create Guide Splines 04 – Xgen Card Creation 05 – Tweak Splines 06 – Conver to Geo 07 – Bake and Photoshop 08 – Hair Chunks 09 – Recap and Assignment CG3A2 – HFCG_JL – Week 02_RES.7z

CG3A2 – HFCG_JL – Week 03 01 – Intro 02 – Deformer Fundamentals 03 – Long Hair 04 – Twisted Hair 05 – Top 06 – Front Hair 07 – Recap Assignment.zip

CG3A2 – HFCG_JL – Week 04 1.- Preparing Your Scene 2.- Top Part 3.- Adjusting Volumes 4.- Back Hair 4.2- Back Hair Part2 5.- Twisted Hair 6.- Front 7.- Recap and Assignment Assignment.zip

Lecture Notes

DS_Store

CG3A2 – HFCG_JL – Week 05 01 – Adjusting Shape 02 – Third Layer Back 03.1 – Third Layer Top. 03.2 – Third Layer Top. 03.3 – Third Layer Top. 03.4 – Third Layer Top. 03.5 – Third Layer Top. 04 – Recap Assignmen

CG3A2 – HFCG_JL – Week 06 01 – Flyaways Part 1 02 – Flyaways Part 2 02.1 – Flyaways Part 2 03 – Adjusting Textures In Photoshop 04 – Vertex Occlusion 05 – Unreal Engine Part 1 06 – Unreal Engine Part 2 07 – Closing Words HairPresentation_CGMA.7z

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