Release date:2018

Author:Elias Ravanetti

Skill level:Beginner

Language:English

Exercise files:Yes

It’s a creature feature! Design stunning creatures for films and video games under the guidance of professional artist Milan Nikolic. You’ll start by studying the anatomy of bipeds and multipeds, learn the ins and outs of sculpting in ZBrush and 3D Coat, and finally how to pose, texture, and present your creatures with polish and professionalism.

Our students are badasses. After signing up for our courses, many of our students have broken into the industry, leveled up their skills, and got hired for their dream jobs. With over 10,000 students from around the world, you’ll be in good company.

Week 01 – Tool and Workflow 01. Course Goals 02. Course Overview 03. Common Questions 04. Favorite Portfolio Pieces 05. Anatomy of a Creature 06. Mini Assignment 07. Planning Your Design 08. Mini Assignment 2 09. Brief Builder 10. Mini Assignment 3 11. 3d coat Installing 12. Getting Familiar with the UI 13. Understanding the Tools 14. Rough Sculpt 15. Mini Assignment 4

Week 02 – Planning and Design Development 01. The Workflow 02. The Brief Builder 03. Mini Assignment1 04. Gathering Your References 05. Mini Assignment2 06. Building the Rough Sculpt 07. Mini Assignment2 08. Exporting from 3D Coat 09. Importing into ZBrush 10. Fixing the Body 11. Polish the Headv 12. Further Polishing 13. Polishing the Hands 14. Polishing the Back piece 15. Posing Your Character

Week 03 – Shading and Texturing 01. Custom Materials 02. Assigning the Material 03. Skin Material 04. Using the Painting Room 05. Painting Your Character 06. Render Room 07. Rendering Your Final Image 08. Home work

Week 04 – Polishing and Final Presentation 01. Quick Tools Overview 02. Overpaint Tricks 03. The Painting Process 04. Quick Overpaint Variation 05. Part Design 06. Presentation and Delivery 07. Homework

learn_squared_milan.7z [Learn Squared] Creature Design with Milan Nikolic_Subtitles.7z

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