Release date:2019, September

Author:Stephen Ulibarri

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

How to program in Unreal Engine with C++.

How to create a complete UE4 game from start to finish.

Those with no experience in Unreal Engine will master Unreal.

Combat, adventure game mechanics, platforms, game saving/loading and menu design.

Those already experienced in game development will further expand their skills.

Those who already develop in another engine such as Unity will master Unreal.

Requirements

Basic understanding of C++ or a similar language (C#, Python, Java, etc.)

No experience in Unreal Engine needed.

Memory space on computer for Unreal Engine, Visual Studio or XCode, and game assets (meshes, animations, etc.)

Description In this series, you will learn Unreal Engine C++ programming from the basics all the way up to packaging a complete video game. You will learn all of the following and more:

Object, Actor, Pawn and Character creation, and the differences between these classes

Coding a complete character class, complete with animations and user input

Finding a nearly endless selection of free assets and how to download and use them for your game

Enemy movement and behavior

Combat with melee weapons

Picking up and equipping items

Damage, Hit Points and Death

HUD elements including Health and Stamina Bars as well as Icons

How to create menus, including a Pause menu

Saving and Loading game data even after turning off the computer or exiting the game

Switching levels in game

Floating platforms using interpolation

Timers for delays in game logic

Trigger volumes, pressure switches, and doors

Bombs, explosives and hazards

Logging and drawing spheres for debug purposes

Using C++ concepts applied to game development

Much much more!

This is a C++ course and some basic knowledge of the C++ (or a similar language) is needed. If you don’t have the basics of C++ down, my first course teaches everything you need to know for this course.

Who is the target audience?

Aspiring game developers.

Those wanting to enter the games industry as a game programmer.

Indie game developers who want to create their own games.

Anyone who wants a COMPLETE game in their portfolio!

01. Introduction to the Course 01. Introduction

02. Download UE4, and Intro to the Engine 01. Installing Unreal Engine and the Unreal Community 02. The Viewport 03. Editor Overview 04. The Level Blueprint 05. Creating Blueprints

03. Intro to Unreal Engine C++ 01. C++ Refresher and UE4 Hierarchy 02. Class Creation in Unreal Engine 03. Reflection and Garbage Collection 04. Creating a UObject 05. Using UObject in Blueprints

04. The Actor Class 01. Actors and Actor Components 02. Position Vectors 03. The FVector 04. FVector (continued) 05. FVector (continued) 06. Intro to Collision 07. Collision (continued) 08. Sweeping 09. Local vs World Offset 10. Force and Torque 11. Random Numbers 12. The Sine Function 13. Deleting Classes

05. The Pawn Class 01. The Pawn Class 02. Pawn Movement Input 03. Pawn Movement Input (continued) 04. Pawn Movement Input (continued) 05. Pawn Movement Component 06. Pawn Movement Component (continued) 07. Pawn Camera Rotation 08. Environment Assets

06. The Character Class 01. Character Assets 02. Character Assets (continued) 03. The Character Class 04. The Character Class (continued) 05. The Character Class (continued) 06. The Character Class (continued) 07. The Animation Blueprint 08. The Animation Blueprint (continued) 09. The Animation Blueprint (continued)

07. Gameplay Mechanics 01. Floor Switch 02. Floor Switch (continued) 03. Floor Switch (continued) 04. Spawn Volume 05. Spawn Volume (continued) 06. Floating Platform 07. Pickups 08. Pickups (continued) 09. Pickups (continued) 10. HUD (Heads Up Display) 11. HUD (continued) 12. HUD (continued) 13. HUD (continued) 14. HUD (continued) 15. HUD (continued) 16. HUD (continued) 17. Arrays and Debug Spheres

08. Combat 01. Attaching to Sockets 02. Weapon Equipping 03. Weapon Equipping (continued) 04. Switching Blendspaces 05. Anim Montages (Attack!) 06. Anim Montages (continued) 07. Anim Montages (continued) 08. Enemy Combat 09. Enemy Combat (continued) 10. Enemy Combat (continued) 11. Enemy Combat (continued) 12. Console Controller Input 13. Combat Mechanics 14. Combat Mechanics (continued) 15. Combat Mechanics (continued) 16. Combat Mechanics (continued) 17. Interpolating to the Enemy 18. Enemy Attack Delay 19. Damage and Death 20. Enemy Health Bar 21. Fine Tuning Character Death 22. Fine Tuning Character Death (continued) 23. Refining Pickups 24. Refining Sprinting 25. Extending the Enemy Class 26. Extending the Enemy Class (continued) 27. Refining Gameplay 28. Refining Gameplay (continued) 29. Weapon Trails 30. Spawn Volume Improved

09. Level Changing and Saving the Game 01. Changing Levels in Game 02. Saving the Game 03. Saving the Weapon 04. Pause Menu 05. Pause Menu (continued) 06. Pause Menu (continued) 07. Pause Menu (continued) 08. Pause Menu (continued) 09. Pause Menu (continued) 10. Finishing Up 11. Removing All Unused Assets 12. Packaging the Game

Unreal Engine C++ The Ultimate Game Developer Course – Files.7z

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