Release date:2021

Duration:20 h 00 m

Author:AndrePires

Skill level:Beginner

Language:English

Exercise files:Yes

What is our update policy? All the course is updated on a weekly basis. This course has been completed. It’s no more updates.However, you need to aware that all the courses on our website are not available offline.

Content: HD videos + Project file

Duration: 20hours

Software: Maya2016+(any version after this will do) ; XGen,ZBrush

2020+(any version after this) ; 3ds Max2016+( any version after this) ; Marmoset Toolbag 3 ; Unreal Engine 4.24+(any version after this) ; Photoshop 2019+(any version after this) ; Xnormal v3 ; (OPTIONAL)Substance Painter2018.3.1+(any version after this).

System: No specific requirement.

Project file: There are two additional material scripts.

Chapter1_Reference Gathering and Anatomy C01_01_Course_Introduction C01_02_Reference_Gathering C01_03_Hair_Anatomy C01_04_Xgen_Fundamentals C01_05_Xgen_Modifiers_Utilities

Chapter2_Hair Texture Creation C02_01_Intro C02_02_Planning_the_Texture C02_03_Setting_Up_Maya_Scritps C02_04_Plane_Ramps_and_Descriptions C02_05_Drawing_and_Adding_Spline_Guides C02_06_Xgen – Creating_First_Hair_Card_Base C02_07_Xgen – Saving_Modifiers_Applying_to_Descriptions C02_08_Xgen – Tweaking_Descritions C02_09_Xgen – Adding _Extra_Descriptions_and_Converting_to_Splines C02_10_Converting_Splines_Into_Geometry C02_11_Setting_Up_ZBrush C02_12_Tweaking_Highpoly_Part_01 C02_13_Tweaking_Highpoly_Part_02 C02_14_Tweaking_Highpoly_Part_03 C02_15_Tweaking_Highpoly_Part_04 C02_16_Tweaking_Highpoly_Part_05 C02_17_Tweaking_Highpoly_Part_06 C02_18_Tweaking_Highpoly_Part_07 C02_19_Finalizing_Highpoly C02_20_Bake_Helpers C02_21_Xnormal_Baking_Maps C02_22_Diffuse_Specular C02_23_Creating_Hair_Cards_Part_01 C02_24_Finalizing_Hair_Cards_Part_02

Chapter3_Master Scene Setup and Realtime Integration C03_01_Intro C03_02_Setting_Up_Hair_Library_Part_01 C03_03_Setting_Up_Hair_Library_Part_02 C03_04_Setting_Up_Hair_Library_Part_03 C03_05_Gizmo_Transform_Types C03_06_Braid_Part_01 C03_07_Braid_Part_02 C03_08_Finalizing_Braid C03_09_Integrating_Toolbag03

Chapter4_Creating Base Layer Blockout For Our Hairstyle C04_01_Intro C04_02_Top_Braid_Part_Part_01 C04_03_Top_Braid_Part_Part_02 C04_04_Back_Part_Part_01 C04_05_Back_Part _Part_02 C04_06_Braid_Blockout C04_07_Braid_Transitions_Part_01 C04_08_Braid_Transitions_Part_02 C04_09_Side_Hair C04_10_Refining_Blockout C04_11_Ponytail_Blockout_Check

Chapter5_Creating Second Layer for Our Hairstyle C05_01_Intro C05_02_Back_Break_Layer_Part_01 C05_03_Back_Break_Layer_Part_02 C05_04_Side_Tail_Break_Layer C05_05_Top_Transitions_Part_01 C05_06_Top_Transitions_Part_02 C05_07_Top_Back_Tweaks C05_08_Braid_Tweaks C05_09_02nd_Layer_Final_Tweaks

Chapter6_Creating Third Layer and Flyways C06_01_Intro C06_02_Top_Flyways_Part_01 C06_03_Top_Flyways_Part_02 C06_04_Side_Flyways C06_05_Ponytail_Flyways C06_06_Back_Flyways C06_07_Overall_Shape_Tweaks_Part_01 C06_08_Overall_Shape_Tweaks_Part_02

Chapter7_Rendering in Unreal Engine 4 C07_01_Intro C07_02_Props C07_03_UE04_01 C07_04_UE04_02 C07_05_Rendering_and_Closing_Words

[Wingfox] UE4 for Real-Time Hair Course with Andre Pires.7z [Wingfox] UE4 for Real-Time Hair Course with Andre Pires_Subtitles.7z

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