Release date:2021

Author:Jesse Freeman

Skill level:Beginner

Language:English

Exercise files:Yes

Learn the basics of level design in Unity 5 2D. Exciting, engaging level designs are what make for great gameplay. This course focuses on designing levels that challenge your players by including puzzles, monsters, player flow, and balancing. Jesse Freeman shows how to build a basic level with multiple layers, and trick it out with doors and push blocks, switches, time limits, and enemies. You’ll learn techniques to challenge the players and move them through the level in an organic way, and build tools that help you further your design. Use the exercise files included with the course to continue to build the game and make it your own.

1 – Introduction 01 – Welcome 02 – What you need to know 03 – How to use the exercise files

2 – 1. Setting Up the Project 04 – Import new assets 05 – Reconnect the scenes

3 – 2. The Map Editor 06 – Build a level 07 – Add collisions 08 – Add layer order 09 – Add layers 10 – Design a simple level 11 – Populate the level

4 – 3. Doors 12 – Create a door 13 – The doors logic 14 – Code door animation events 15 – Trigger the door

5 – 4. Switches 16 – Create switches 17 – Switch collision trigger 18 – Use the switch 19 – Create gizmos 20 – Create a push block

6 – 5. More Enemies 21 – Aliens that attack 22 – Animation-based attack trigger 23 – Aliens that shoot projectiles 24 – Alien projectile simple

7 – 6. UI 25 – Create an air meter 26 – Wire up the air meter

8 – Conclusion 27 – Next steps

[Lynda] Unity 5 – 2D Level Design_Subtitles.7z

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