Release date:2020, May 27

Author:David Andrade

Skill level:Intermediate

Language:English

Exercise files:Yes

Blender boasts a variety of essential features and add-ons for 3D creation. In this weekly series, learn how to better leverage these tools—and work with some features that you may not have heard of yet. Join David Andrade as he covers a variety of topics, including useful Blender simulations, updates to Blender such as the Principled BSDF shader, and animation techniques. Tune in every Wednesday for a new Blender trick to enhance your media production workflow.

098 – Modeling – Quick Bend, Solidify, and Fatten 099 – Rigging – Molding and fixing your rigged character 100 – Dynamically paint different cycle materials 101 – Create and clean a mess with physics 102 – Create and clean a mess with particles 103 – Creating particles along a curve 104 – Modeling – Remeshing with Blender 105 – Modeling – Remeshing with instant meshes 106 – Groups are now collections 107 – Driving animation with the new Drivers tools 108 – Bone Relative for faster rigging 109 – The big jump – Welcome to Blender 2.8 110 – Where is everything in Blender 2.8! 111 – Cleaner bevel and hardening normals 112 – The new Weighted Normal modifier 113 – Smoothing it out with custom normals 114 – Mesh analysis for 3D printers 115 – Subdividing beautifully 116 – Modeling- Photogrammetry with Meshroom 117 – View layers and masking your objects 118 – One simple trick to rendering faster 119 – Quick viewport renders in Blender 2.8 120 – EEVEE for beginners- Materials 121 – EEVEE for beginners- Light and shadow 122 – EEVEE for beginners- Depth of field 123 – EEVEE for beginners- Volumes 124 – EEVEE for beginners- Motion blur 125 – EEVEE for beginners- Toon shading with Shader to RGB 126 – EEVEE for Beginners- Indirection lighting probes 127 – EEVEE for Beginners- Reflections 128 – EEVEE for Beginners- Hair 129 – Blender 2.8 animation- Keying sets 130 – Blender 2.8 animation- Delta transforms 131 – Blender physics 101- Hair dynamics 132 – Blender physics 101- Hair children 133 – Blender physics 101- Hairs and particle instances 134 – Blender physics 101- Soft body dynamics 135 – Blender physics 101- Combining hair and soft body 136 – Blender physics 101- Hi-res smoke 137 – Blender physics 101- Fireballs 138 – Blender physics 101- Smoke and forces 139 – Blender physics 101- Rendering volumes faster 140 – Blender physics 101- Particle smoke 141 – Blender physics 101- Smoke magic 142 – Quick tip- Clipping plane 143 – Intel Open Image Denoise to make images pretty and faster 144 – UI improvements in Blender 2.81 and 2.82 145 – Library Overrides 146 – Let’s make balloons- Cloth simulation with air pressure 147 – Mantaflow- New physically based fluid simulation 148 – Smoke and fire simulations with Mantaflow 097 – Dealing with a dense scenes, part 4 – Cryptomattes 149 – Advanced Cycles nodes updates

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