Release date:2019, March 21

Author:Bradley Wascher

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn: How to start using Maya to create 3d models for games, movies, and vfx

Requirements: A copy of Maya

2017 or higher

Mouse with scroll wheel

Basic computer skills

Description

:

Learning how to create 3d models can be hard. There are many places where things can go wrong. Trying to follow multiple tutorials about modeling can result in leaving out the most important details or, in the worst case, give you the wrong information. This can leave you feeling confused about how to model and asking yourself how to even get started.

What you want is an industry professional to walk you through the process of creating 3d models inside of Maya. You would have someone to answer your questions about how to create the highest quality results possible. Your art and knowledge would jump in quality, leaving you with beautiful art for your portfolio or project.

This course is designed to give you all the skills you need to create beautiful 3D models for games, movies or vfx. You will be walked through each step of the learning process from the most simple concepts to more advanced things to be considered when modeling. All the steps have been recorded and narrated to give you the skills to not only build the 3D models in this course but to build any type of 3D model at the highest quality. By the end of this course you will have the skills to create 3D models for games, movies and vfx.

Now is the time to increase your art ability and really let your true skills come through. So sign up for the course now and have yourself wondering why you ever let yourself struggle at creating 3D models for your art portfolio or project.

Who this course is for: Beginner to 3D modeling

that want to get a solid grasp from a professional.

Junior artists looking to get additional modeling tips and tricks when working with Maya.
1 – Introduction

01 – Introduction

2 – Core Maya Skills Overview

02 – Maya basic UI overview 03 – Manipulating the Camera in Maya 04 – What is the Grid and how do I use it 05 – Primitives in Maya Creating our first 3D geometry 06 – Move Rotate Scale The core base objects movements 07 – F Key How we focus our camera on our models 08 – WorkShop Building a Table and Chairs 09 – Saving and Loading our Content in Maya

3 – Model Anatomy

10 – Vertices Edges Faces The Core Model Components 11 – Topology and NGon What to Look out for 12 – Welding Vertices 13 – What is Tri Polygon Vertex Count 14 – Viewing our Tri Polygon Vertex Count in the viewport 15 – Display modes Different ways to visualize your model 16 – What are Edge Loops and Edge Rings

4 – Most Used Modeling Tools

17 – Intro to mesh tools 18 – The Extrude Tool 19 – The Bevel Tool 20 – The MultiCut Tool 21 – The Connect Tool 22 – The Bridge Tool 23 – The Target Weld Tool 24 – WorkShop Putting all the tools together

5 – Modeling Technical Knowledge Deep Dive

25 – Pivot Point 26 – Using Symmetry on your models 27 – WorkShop Building a Crate using Symmetry 28 – Watertight modeling vs Overlapping geometry 29 – The Different Modeling Spaces World Object Local 30 – Hard vs Soft Edges 31 – Hard vs Soft Edges Continued 32 – Face Direction and how to manage it 33 – Snapping inside of Maya Grid Curves Vertex Live Surface 34 – How to see only parts of a mesh of a single mesh when editing 35 – What is Freeze Transform and Why do I need to know it 36 – How to use Mesh History and why you should delete it 37 – Using the Outliner and Organizing your 3D assets

6 – Workshop Building Simple Tools

38 – Making a Stylized Hammer 39 – Making a Stylized Hammer Continued 40 – Making a Stylized Axe 41 – Making a Stylized Saw

7 – WORKSHOP Building a Stylized Fantasy House

42 – Blocking in and Setting up our Fantasy House 43 – Adding in the Door and Stairs 44 – Adding in the Railing and Wall Details 45 – Propping out the upper bedroom area 46 – Adding Props to the Shelves upstairs 47 – Creating the Chest Table and Benches downstairs 48 – Finishing the Downstairs with a Fireplace and Propping out the Lower Room 49 – Cleaning up the outliner and renaming objects in our scene 50 – Setting up our props for export to a game engine or other Maya scene

8 – Next Steps

51 – Recap and Thank you

[Udemy] 3D Modeling for Video Games Beginners Guide_Subtitles.7z

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