Release date:2020, July 16

Author:Anton Tenitsky

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn: Sculpting and texturing in 3D Coat with a scene set up in Blender

Requirements: Basic Blender for the interface. 3D Coat knowledge is not necessary.

Description:

Explore a new pipeline of 3D Coat and Blender that could fit very well in certain productions and cover many needs at a fraction of the commonly used software costs.

The whole course is structured that every video about a certain point that is in the name of the file. It makes it convenient to navigate and study.

All videos are short between 2-5 minutes for easy watching and the best learning experience.

Long boring processes are recorded to timelapses without narration.

COURSE STRUCTURE:

Part 1 – Creating the Base Head

Setting up a sculpt that is easy and fast to modify. You will be able to turn it to various character designs while retaining the important bits (lips, eyes, nose, ears) under control. At this speed, it is only possible to do in 3D Coat.

The segmented head is included in the project files so you can even just skip doing it yourself and start designing straight ahead.

Part 2 – Character Sculpting

The second part is about modifying the base head to different creatures. Then moving on to creating the finished voxel sculpt of the character. Talking about particularities of sculpting in 3D Coat.

Part 3 – Retopology and UVs

3D Coat has great retopology and UV tools to do the job fast and it is covered in this chapter.

Part 4 – Texture Painting

Texturing in 3D Coat is a great experience. The brushes give you a very natural painting feeling and are highly customizable.

Part 5 – Blender Presentation

This part covers the basics of the scene set up like skin shader, lighting, sculpting, and modeling tools.

Bonus Part – Marvelous Designer

Jumping in Marvelous to design clothing for the character and bringing back to Blender.

Project Files:

Includes the segmented basehead as .obj and .3b (3d coat) and the actual character scene with the relevant textures So you can jump straight into it.

Also, you’ll get pdfs with useful links to resources and my 3d coat hotkeys.

If you are interested in my background I have a whole channel dedicated to 3D Coat

For the tutorial support please join my discord (search by my name)

Happy watching!

Who this course is for: 3D Coat users interested in sculpting for real-time characters

Part 1 – Creating the Base Head

00 3D Coat Interface 01 Carve Brush Options 02 Move Tool 03 Split Tool 04 Mesh 3D Scan Import 05 Shaping Head with Move Tool 06 Timelapse Head Shaping 07 Materials and Lighting 08 Pinch Tool Surface and Vox 09 Mesh Resolution Proxy and Proxy Slider 10 Starting to Split the Head 11 Head Resampling 12 Timelapse Ecorche Splitting 1 13 Symmetry Copy 14 Timelapse Ecorche Splitting 2 15 Sculpting Instances 16 Using 2D Grid for Proportions Check 17 Renaming Script 18 Merging Voxel Tree 19 Timelapse Extra Bust Parts

Part 2 – Character Sculpting

01 Modifying Face Shapes 02 Multiple Layer Select and Merge in Viewport 03 Fill Expand Steady Stroke Tools 04 Timelapse Offworlder v1 05 Timelapse Offworlder v2 06 Timelapse Offworlder v3 07 Importing from another 3D Coat File 08 Timelapse Detailing 09 Important Hierarchy Change for Sculpting 10 Starting to Sculpt with Smooth and Fill Tools 11 Timelapse Sculpting (2) 12 Finishing Touches 13 Timelapse Sculpting 14 Sculpt Overview Before Retopo

Part 3 – Retopology and UVs

01 Retopo Tools 02 Topology Flow Overview 03 Timelapse Retopology 04 Retopo Turning Symmetry Off 05 Timelapse Retopo of Another Half 06 UVing the Head 07 UV Isles Placement 08 Normal Map Baking 09 Fixing the Bake

Part 4 – Texture Painting

01 Normal Map Painting in Paint Room 02 Alpha Stamps and Resources where to get them 03 3D Scan Store Scan Free Referecne for Micro Detail 04 Timelapse Normal Map Painting 05 Colour Map Brush Set Up 06 Colour Theory for the Face 07 Timelapse Colour Map Painting 08 Glossiness Map 09 Timelapse Roughness Map Painting 10 Textures and Geometry Export

Part 5 – Blender Scene

01 Blender Basic Scene Set Up 02 Eevee Set Up 03 Skin Shader Set Up 04 Fixing Skin Specular in Shading Window using RGB Curves 05 Eye Modeling and Materil Set Up 06 Adding Extra Asymmetry in Sculpting Room 07 Piercing Ring Modeling 08 Backdrop Height Chart Set Up 09 Blender Eevee Render Set Up

Part 6 – Marvelous Designer Bonus

01 Making Hat in Marvelous Part 1 02 Making Hat in Marvelous Part 2 03 Making Tank Top in Marvelous Part 1 04 Making Tank Top in Marvelous Part 2 05 Textures from Textures-com 06 Importing Clothes to Blender 07 Timelapse Sculpting Clothes 08 Scaling UVs 09 Final Materials 10 Thank you

Project Files.7z Quick Intro

  Channel    and      Group

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