Release date:2020, October

Duration:07 h 00 m

Author:Michael Wilde VFX

Skill level:Beginner

Language:English

Exercise files:Yes

In this comprehensive series, I will guide you through the entire process of texturing and modeling a delightful turtle, from start to finish. With step-by-step narration, I will share my methodology and workflows, covering all aspects including design, UVs, modeling, sculpting, texturing, topology, and even discussing some failures along the way.

Throughout the course, I will be using Zbrush, Maya, and Mari, with a small section dedicated to Substance Designer. While I won’t be covering the very basics of the software, I have included 11 mini lessons to teach you specific techniques that I use throughout the process.

The files included in this course are extensive, with 21 narrated videos, totaling just under 7 hours of footage. You will also have access to the Zbrush file and Low Poly OBJ, the final exported textures, and more.

By the end of this course, you will have gained valuable skills and knowledge in texturing and modeling, and be equipped with the techniques and workflows necessary to create your own unique turtle model. Join me on this creative journey and unlock your full potential as a 3D artist!

Mini Lesson Videos

Lesson – Advanced Mari Mask Creation Lesson – Advanced Merge Node Blending Lesson – Brushes Lesson – Mari Copy and Pasting Lesson – Mari Radio Nodes Lesson – Polygroups Lessons – Dynamesh Lessons – Maya Retopo Tools Lessons – MorphTarget Lessons – Projecting Lessons – Topo Tips

00 – Intro & Vfx Asset Pipeline 01 – Ref Is King 02 – Zbrush Blockout 03 – Retopo & Uving 03B – Retopoing Cont. Shell & Tail 04 – Uv And Udim Workflow 05 – Zbrush Hand Sculpted Details 06 – Painting Displacement In Mari 06B – Shell Problem Solving 07 – Analysing A First Pass Render 08 – Zbrush Second Pass 09 – Mari And Zbrush Balancing 10 – Colour Block In And Mari Setup 11 – Adding More Colour Details In Mari 12 – Shell Hand Painting In Mari 13 – Checking Renders And Making Edits 13B – Final Mari Colour Textures 14 – Making Secondary Maps 15 – Glasses, Nails And Eyes 16 – Arnold Render Scene Overview 17 – Post Mortem [Gumroad] Squirtle – VFX Modelling & Texturing Series by Michael Wilde VFX.7z.001.rar [Gumroad] Squirtle – VFX Modelling & Texturing Series by Michael Wilde VFX.7z.002.rar [Gumroad] Squirtle – VFX Modelling & Texturing Series by Michael Wilde VFX.7z.003.rar [Gumroad] Squirtle – VFX Modelling & Texturing Series by Michael Wilde VFX_Subtitles.7z

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